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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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MARTIAL ARTS

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Proficiency details

  • Technical proficiency (65% complexity)
  • (No Specific Target) target
  • Cooldown: 18 seconds (2 uses triggers)
  • Classes granted this proficiency: Monk (at 1% complexity)
  • Races granted this proficiency: (No player races)
  • Races afflicted by this proficiency: (No player races)
  • Costs 6.0 practices per percent learned.
  • Default affect duration: 1 + 1/0 caster levels [For you: 1 minute
  • 'martial arts' is available for practice from the shop: 'Basic Combat Training'.
  • 'martial arts' is available for practice from the shop: 'Garnor's Basic Combat Training - Lasler'.
  • 'martial arts' is available for practice from the shop: 'the Way of the Whale - Atlantis'.

Name

martial arts — proficiency enhancement to melee combat

Description

Martial arts knowledge enhances an Adventurer's kicking abilities, as well as granting additional combat bonuses while fighting hand-to-hand, or with a hook, nunchaku or throwing star. Success is determined by how knowledgeable the practitioner is, potentially permitting:

  • 25% increased accuracy
  • one flashy hit per combat round, which deals extra damage
  • the ability to deliver kicks to the torso and head, instead of just legs
    Weapons that can be used while performing Martial Arts:

  • hook

  • throwing star
  • nunchaku
  • staff
  • hand to hand
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