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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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ICE WHIP

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Spell details

  • Glaciomancy spell (80% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.9 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 267
  • Deals frost/slash (6.6 base) damage.
  • Checks against frost, slash, saving-spell.
  • Consumes 3 water reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to the negation of 1% of damage reduction per victim traversed.
  • This spell cannot be used underwater.
  • This spell is projectile-based.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is elemental in nature.
  • 'ice whip' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

ice whip — creates an arc of ice that slices across a victim's formation

Synopsis

cast 'ice whip' [<victim>]

Description

This spell creates a crackling whip composed of tiny ice shards, that once it successfully strikes its target, changes direction to strike the next formation member. As the ice whip strikes each member, it becomes less and less effective until it falls to the ground and melts.

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