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REFLECTIVE FIREBALL

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Spell details

  • Pyromancy spell (90% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.3 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 291
  • Deals flames/sunlight (8.0 base) damage.
  • Checks against flames, sunlight, saving-spell.
  • Consumes 1 air reagent, 2 fire reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: There is a (points of skill power * 3)% chance for a reflective fireball to not be blockable or parryable.
  • This spell cannot be used underwater.
  • This spell is projectile-based.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is elemental in nature.
  • 'reflective fireball' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

reflective fireball — cast a fireball at a victim and their formation

Synopsis

cast 'reflective fireball' <victim>

Description

This spell creates a roaring ball of flames that once it successfully strikes its target, changes direction to strike the next formation member. As the fireball strikes each member, it becomes less and less effective until it finally fizzles out.

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