Description
Your reputation score as a player is a number from -100 to 100. This reputation score classifies your character's respectability to other players - a low reputation score marks you as someone to stay away from, and a high reputation score marks you as a player who is less likely to prey on others in PK situations.
Point distribution is as follows: Saint 100 points Good 75-99 points Neutral 45-74 points Bad 1-44 points Outlaw -100 to 0 points
When you start the game, your reputation is neutral (50). As you kill other players, your reputation score will change depending on the circumstances. Killing a player in a Chaotic Playerkilling Room (CPK), for instance, will damage your reputation more than killing someone in a Neutral Playerkilling Room. Killing a member of a PK clan will not cost you as many reputation points as killing a normal player.
Each real-life week, you will gain 7-12 reputation points. If you are away from the game for an extended period of time (a month or so) you will get credit for one week only.
Outlaws
When your reputation score drops to 0, you become an Outlaw. This outcast from society have their name be marked in red in the WHO list. Players will know you are someone to stay away from. Of course, player-killing an Outlaw will not cost the opposing player any reputation points.
As outlaws are not forthright about their deeds, outlaws' names will not appear on Gossip when they get kills while shifted. In order to maintain their privacy during misdeeds, Outlaws can suppress their equipment displaying restrings by turning SET SHOW-SHIFTED-RESTRINGS OFF.
In order to access these tools more easily, non-Outlaws may become outlaws (-50 reputation) via SET OUTLAW.
Saints
When your reputation score rises to 100, you become a Saint. This virtuous member of society should be held in high esteem, as someone who chooses to refrain from player-killing except as necessary, or someone who chooses to hunt only Outlaws and bring them to justice.