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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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ENERVATION

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Spell details

  • Necromancy spell (67% complexity)
  • Character (Offensive) target, 3 second cast time
  • Cooldown: 3600 seconds (6 uses triggers)
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 195
  • Deals necromancy/corruption (7.2 base) damage.
  • Checks against necromancy, corruption, saving-spell.
  • Consumes 2 fire reagents when cast.
  • Skill Power: Every point of skill power correlates to 1% damage and a 1% change in the amount of sp drained.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • 'enervation' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'enervation' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

enervation — saps life force from an enemy

Synopsis

cast enervation <target>

Description

This necromantic spell stops the victim's heartbeat for the space of one second, draining away the energy that would otherwise have been generated. While it is seldom fatal, the effect will sap hit points and spell power from the victim.

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