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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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ENERGY DRAIN

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Spell details

  • Negamancy spell (55% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 158
  • Deals necromancy/negative-energy (4.0 base) damage.
  • Checks against necromancy, negative-energy, saving-spell.
  • Consumes 2 fire reagents, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to 1 sp/st drained.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • This spell is elemental in nature.
  • 'energy drain' is available for practice from the shop: 'Carson's Magical Arts - Pirates Cove'.
  • 'energy drain' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'energy drain' is available for practice from the shop: 'Andorin's Mage Training - Maldra Keep'.
  • 'energy drain' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

energy drain — saps life force from an enemy

Synopsis

cast 'energy drain' [<victim>]

Description

This spell calls upon powerful negative energies to drain the victim of hit points, spell power, and stamina. If used during battle, the spell can cause major problems for an unprepared opponent.

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