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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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INFRAVISION

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Spell details

  • Physiomancy spell (30% complexity)
  • Character (Self) target, 2 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: Elf, Dwarf, Drow, Half-elf
  • Tags: Buff
  • Spell Points Required: 87
  • Default affect duration: 1 + 1/5 caster levels [For you: 64 minutes] [Max: 64 minutes
  • This spell involves a verbal component.
  • 'infravision' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'infravision' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'infravision' is available for practice from the shop: 'Marmum's Magic School - New Rigel'.
  • 'infravision' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'infravision' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'infravision' is available for practice from the shop: 'Pyrian's Ranger Training - Sigil'.
  • 'infravision' is available for practice from the shop: 'an Ape Ranger's Basics - Arcane Archipelago'.

Name

infravision — provides faster adaptation to seeing in darkness

Synopsis

cast infravision

Description

This spell heightens the senses of the caster, allowing their eyes to more rapidly acclimatize to dark environments. Normally it takes a couple of minutes for adventurers to be able to see in a dark room without a light. While affected by infravision, they are able to see in less than half the time.

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