Description
Elves are slightly shorter than humans, and have a much lighter build. They lack the strength and stamina of the larger races, but are far more agile, both in body and mind. Elves tend to make their homes deep within secluded forests, but always remain in touch with the world around them. The easiest way to recognize an elf is by their pointy ears.
Because of their affinity with nature, Elves posses the ability to blend in with their surroundings, can see in the dark, and are difficult to control through magic. They tend to have strong morals, and can instinctively sense evil creatures. While their intelligence allows them to pursue almost any type of magical or religious training they desire, Elves are limited in their choices of other vocations.
Elves' racial ability is to be able to innately determine when they are in a wooded area, and to deal 15% more damage with spells while in the woods.
Class availability: Mage: Wizard Psionic Monk Ranger Warrior: Paladin Valkyrie Cavalier Cleric: Priest Druid Thief: Bard Knave
Maximum racial stats (before class bonuses): (average is 17) Strength: 15 Vitality: 15 Knowledge: 19 Luck: 18 Wisdom: 19 Courage: 16 Agility: 19 Sanity: 21 Personality: 18
Maximum racial vital attributes: (average is 2000) Hit Points: 1750 Spell Points: 2500 Stamina: 1750
Racial skills:
Passive racial skills:
- hide — hide in the shadows so that you cannot be detected, or hide an item at your current location
- one with the forest — hits its victim with a tree and makes them vulnerable to wood
- natural order — an elven technique to spend extra spell points to gain extra skillpower
- infravision — provides faster adaptation to seeing in darkness
- detect alignment — allows the caster to sense good and evil
- forestkin — the forest has a long memory