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CURE DISEASE

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Spell details

  • Vivomancy spell (25% complexity)
  • Character (Defensive) target, 4 second cast time
  • Classes granted this spell: Priest, Paladin, Monk, Shaman
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Cure, Cure-disease, Spectacular
  • Spell Points Required: 77
  • Consumes 1 water reagent, 1 fire reagent, 1 earth reagent when cast.
  • Skill Power: Every 4 points of skill power correlates to 1 minute of disease removed; fractions represent a chance thereof.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • 'cure disease' is available for practice from the shop: 'your local area cleric'.
  • 'cure disease' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'cure disease' is available for practice from the shop: 'the Guildmaster's Battlecasting - Vospire'.
  • 'cure disease' is available for practice from the shop: 'the Maradas faith instructor of Xaventry'.
  • 'cure disease' is available for practice from the shop: 'Kessler's School of Magic - Tellerium'.
  • 'cure disease' is available for practice from the shop: 'High Priestess' Holy Training - Palace of Diocletian'.
  • 'cure disease' is available for practice from the shop: 'Temple of Sigil's Priest Training - Sigil'.
  • 'cure disease' is available for practice from the shop: 'a High Priest's Lessons - New Kolvir'.
  • 'cure disease' is available for practice from the shop: 'Novice Healing Spells'.

Name

cure disease — heals the target's illnesses

Synopsis

cast 'cure disease' <target>

Description

This spell attempts to cure the target of any mundane diseases or plagues which they may have contracted. Multiple treatments will be necessary if the illness is especially serious.

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