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STEAM EVOCATION

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Details

  • Aquamancy elemental-evocation (69% complexity)
  • (No Specific Target) target, 6 second evoke time
  • Cooldown: 2700 seconds (2 uses triggers)
  • Classes granted this elemental-evocation: Druid
  • Races granted this elemental-evocation: (No player races)
  • Races benefiting from this elemental-evocation: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Dispel
  • Spell Points Required: 212
  • Default affect duration: 3 + 1/60 caster levels [For you: 10 minutes] [Max: 10 minutes
  • Consumes 5 air reagents, 5 water reagents, 5 fire reagents, 1 astral reagent when cast.
  • This elemental-evocation involves a verbal component.
  • This elemental-evocation involves a somatic component.
  • This elemental-evocation can be cast without a spellbook.
  • 'steam evocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'steam evocation' is available for practice from the shop: 'a Druid's Flame Training - Xaventry'.

Name

steam evocation — make your environment more relaxing to dispel your worries

Synopsis

evoke steam

Description

By evoking a variety of conflicting elemental forces, the caster can conjure a mist of refreshing steam, enveloping the caster in their formation and dispelling all their problems. Not all problems can be addressed with steam, but many oily hexes can. Not all problems are able to be addressed with steam, but many oily hexes can wash right off.

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