Skip to content
  • 42 adventurers online
  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

IMPRINT AURA

Official in-game help from

help 1565

Spell details

  • Chromatomancy spell (41% complexity)
  • Character (Self) target, 3 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Utility
  • Spell Points Required: 107
  • Default affect duration: 12 + 1/5 caster levels [For you: 90 minutes] [Max: 90 minutes
  • Consumes 1 fire reagent, 1 ethereal reagent when cast.
  • Skill Power: When walking around with skill power-enhanced Imprint Aura, every point of skill power correlates to 1 pure damage dealt to anyone who enters that room.
  • This spell cannot be used underwater.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's affects are mutually exclusive with dust evocation.
  • 'imprint aura' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

imprint aura — causes the target to leave visible footprints

Synopsis

cast 'imprint aura'

Description

This spell enchants the target's feet with magic dust, causing them to leave a trail of magical, glowing footprints. It can be useful for keeping track of a long journey, or it can make it easier for a comrade to follow the trail. The number of footprints in a room will increase each time someone with the spell passes through, although the markings will fade eventually. Only those with magically heightened senses will be able to see the footprints, since the impression is etheric and not physical.

Top
Alyria Online