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WATER EVOCATION

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Details

  • Aquamancy elemental-evocation (70% complexity)
  • Character (Offensive) target, 4 second evoke time
  • Classes granted this elemental-evocation: Druid
  • Races granted this elemental-evocation: (No player races)
  • Races afflicted by this elemental-evocation: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 225
  • Deals drowning/drowning (3.0 base) damage.
  • Checks against drowning, drowning, saving-spell.
  • Consumes 1 water reagent, 1 runestone reagent when cast.
  • Skill Power: Every 5 points of skill power correlates to a 2% chance to flood the room.
  • This elemental-evocation involves a verbal component.
  • This elemental-evocation involves a somatic component.
  • This elemental-evocation can be cast without a spellbook.
  • Druids that follow a Ithrilis-based religion will passively gain 10 skill power when using this skill.
  • This elemental-evocation is elemental in nature.
  • 'water evocation' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'water evocation' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'water evocation' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'water evocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'water evocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.
  • 'water evocation' is available for practice from the shop: 'a Long-Finned Battlemaster's Meditations - Darksea'.

Name

water evocation — uses a column of water to harm an enemy

Synopsis

evoke water <victim>

Description

This evocation sends a huge column of water towards an opponent, lifting them into the air and slamming them back down again. If combat is taking place in or near a body of liquid, no water needs to be summoned from the elemental plane, and the extra energy can be used to make the spell's effect 25% more violent, in addition to a 50% chance to summon an additional waterspout. The more waterspouts summoned, the more damage this evocation deals.

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