Description
The Adventurer's Guide will give you information on how to get started in the world of Alyria. You may view any section by typing HELP followed by the section label, such as: HELP guide_1
guide_3a Adventurer's guide IIIa: attributes
THE NOVICE CLAN
Novices also have available to them a special clan, the Novice Clan,
that is available for characters level 90 and under. You will be auto-
enrolled in the Novice Clan every time you log in, until you reach
level 60, when you will graduate.
Before level 90 you may enroll/unenroll any time by typing 'NOVICE' at the
prompt. The NOVICE clan is designed to help new players assist each other
in their exploration of the world and for general camaraderie.
For information on the Novice Channel after level 90, see the
HELP NOVICE CHANNEL entry for more information.
- guide_1 Adventurer's guide I — welcome to alyria!
- guide_2 Adventurer's guide II — creating your character
- guide_3b Adventurer's guide IIIb — vital statistics and training
- guide_3c Adventurer's guide IIIc — secondary statistics
- guide_3d Adventurer's guide IIId — tertiary statistics
- guide_4 Adventurer's guide IV — skills
- guide_5 Adventurer's guide V — race, class, and gender
- guide_6a Adventurer's guide VIa — basic and informational commands
- guide_6b Adventurer's guide VIb — movement related commands
- guide_6c Adventurer's guide VIc — communication commands
- guide_6d Adventurer's guide VId — general commands
- guide_6e Adventurer's guide VIe — combat commands
- guide_6f Adventurer's guide VIf — item commands
- guide_6g Adventurer's guide VIg — magic-related commands
- guide_7a Adventurer's guide VIIa — movement
- guide_7b Adventurer's guide VIIb — formations, recall, and ships
- guide_7c Adventurer's guide VIIc — other transportation methods
- guide_8a Adventurer's guide viiia — items and shops
- guide_8b Adventurer's guide viiib — equipment
- guide_9a Adventurer's guide IXa — magic
- guide_9b Adventurer's guide IXb — spellcasting classes
- guide_9c Adventurer's guideIXc — Bardic, Herbal, and Druidic Magics
- guide_10a Adventurer's guide Xa — combat
- guide_10b Adventurer's guide Xb — armor resistance and combat defenses
- guide_10c Adventurer's guide Xc — player killing combat
- guide_10d Adventurer's guide xd — death and the afterlife
- guide_11a Adventurer's guide, XIa — Questing
- guide_11b Adventurer's guide, XIb — Marks
- guide_12 Adventurer's guide, XII — the village and valley of lasler
- guide_13 Adventurer's guide, XIII — verity isle and multiclassing
See also
- adventurer's guide I - welcome to alyria!
- adventurer's guide II - creating your character
- adventurer's guide via - basic and informational commands
- adventurer's guide IV - skills
- adventurer's guide V - race, class, and gender
- adventurer's guide, XII - the village and valley of lasler
- adventurer's guide viia - movement
- adventurer's guide viiia - items and shops
- adventurer's guide ixa - magic
- adventurer's guide xa - combat
- adventurer's guide, xia - questing
- adventurer's guide, XIII - verity isle and multiclassing
- adventurer's guide iiia - attributes
- guides - information on these mysterious assistants
- class - deposit, withdraw, or get information on a gemstone account and once the account has enough gemstones, change player classes
- guide for novice adventurers - a general overview of Materia Magica
- help - information about Materia Magica's online help system
- general object manipulation commands - how to interact with items
- novice channel - Rules and Guidelines for speaking in Novice Clan's Clantalk