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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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Welcome to Alyria Online — fan guides and archive for Materia Magica

Archon Hunters

Player-written reference — verify important details in-game.

Regular Archon Hunters and Archon Hunter Masters are Ithrix bounty hunters who hunt archons. This page covers how they spawn, what they drop, practical tips, and known demon names.

Use in-game help ithrix and help an archon hunter master for live operator text.

Overview

Regular Archon Hunter Archon Hunter Master
Title <Name>, the Archon Hunter <Name>, the Archon Hunter Master
Tier High-tier archon mob Category 5 boss (help an archon hunter master)
Spawn Ithrix ATTRACTING gear (amulet, trinket, etc.); CPK may roll Master Sparkling crystal egg (+ six token types); attracting tick in CPK may also roll Master
Main farm value Hunter tokens, small AP bounty Sparkling crystal egg, higher AP, boss loot rolls

How regular hunters appear

Hunters do not passively rift to archon players — you pull them with ithrix ATTRACTING gear (see below) or, for masters, a sparkling crystal egg.

When an attract tick succeeds, typical lines:

An Ithrix attracting amulet glows briefly with a reddish light, then fades back to normal.
A rift appears in time and space, glowing brilliantly!
Grozz, the Archon Hunter steps through the rift, which closes quietly afterwards.
Theratonfar, the Archon Hunter steps through the rift, which closes quietly afterwards.
Auster, the Archon Hunter steps through the rift, which closes quietly afterwards.

Ithrix amulets and trinkets

Several items use the ithrix amuletic power (help amuletic powers):

  • ATTRACTING — on tick, causes a hunter (or master) to rift in.
  • REPELLING — blocks an attract tick from spawning a hunter.

Only one amulet of a given power type applies; spare copies of the same power do nothing. Most are charge-limited — look shows There are N charges remaining bound within …. A successful attract tick uses one charge and shows a reddish glow (same line on shop amulets, emergency signals, etc.):

An Ithrix attracting amulet glows briefly with a reddish light, then fades back to normal.

Attracting items (farm summons)

Item Wear slot Typical charges Source
an Ithrix attracting amulet neck 100 new from shop; any lower count is the same item partially spent RU from Vanessa Van Pelt, Towne of Rune
a trinket traded from the Glyph neck (level 35 amulet) ~3 Boss loot; Archon Hunter Master kill rolls; Glyph invasion trades
an Ithrix entrapment amulet amulet ~5 Dingereal the Sage QP shop (560 QP); bind-on-take, 1 per character
an ithrix emergency signal head ~2 Boss loot (meteorite beacon — IN CASE OF EMERGENCY, PROMOTE BEACON TO HEADGEAR FOR REINFORCEMENTS)

All of these show 100% ithrix attract on look. For steady farming, buy the Ithrix attracting amulet; trinkets and emergency signals are short-stack boss prizes good for a few pulls.

Room rules (any attracting item):

  • Non-CPK fight room beside heal / high-regen → regular Archon Hunter.
  • CPK → same tick, but a chance to roll an Archon Hunter Master.

Wear attracting gear in a non-CPK fight room beside a heal / high-regen room (spawns land in the fight room, not the safe side). In CPK, only farm if your group is ready for a category-5 master.

Trinket safety: dropping a trinket traded from the Glyph can make it vanish in a puff of smoke — store in Vandemaar's Trunk or wear it on purpose.

Repelling item (anti-rift)

Item Wear slot Typical charges Source
an Ithrix warding amulet neck ~15 Archon Hunter corpses; Master kill rolls

REPELLING ithrix can block an attract spawn. Hunters no longer rift at random (help v5.0), so warding amulets are legacy loot with little day-to-day use — do not wear one while trying to attract hunts.

Double full moon

Ithrix attract amulet ticks are reduced or off on double full moons (both moons full).

Drops and tokens

Regular Archon Hunter

Drop Notes
Archon hunter tokens From corpse: You take a platinum token from the corpse of …, the Archon Hunter.
Token types meteorite, crystal, platinum, copper, golden, admantite, obsidian
Archon points (kill bounty) 12–32 (typical per corpse) — separate from token deposit rewards
Body parts Severed limbs may drop; varies by kill
an Ithrix warding amulet Occasional corpse drop (REPELLING — blocks rifts, not a summon item)
an admantite Ithrix targe Occasional shield drop

Token turn-in (archon dep)

Turn extra hunter tokens with archon dep for practices, quest points, gold, and a rolled AP reward. That deposit is not the same as the small AP bounty line on each kill.

Waylander's Retreat (Sigil Underground)

Archon Master a kindly Archon master (porch; friendly elf on the swing)
Room A Peaceful Front Porch
GMCP room #33851
Area Waylander's Retreat (Sigil Underground)
Signpost / approach Signpost Waylander's Retreat at [1315, 1145] (#17640649); from Sigil Underground: run Waylandersretreat, then south to the porch — mapper goto 33851
Room flags NPK
Command archon dep

Typical deposit lines:

A kindly Archon master tells you, 'Thank you for the 48 archon tokens!'
A kindly Archon master tells you, 'As a reward for thy valor, I am awarding you 2318 archon points, 66 practices, 365871 gold, and 35 questpoints!'

Towne of Decara — Lord Glomus' palace (key required)

Token turn-in is not at Lord Glomus on his throne. Kill him for Lord Glomus' key, reach the dungeon past the guards, then visit two different cells — one for archon dep (token turn-in) and one for practice (archon skill/spells).

1. Key — kill Lord Glomus
Mob Lord Glomus
Room An Impressive Audience Room
GMCP room #116288 (adjacent audience rooms #116284#116289)
Area Towne of Decara (Alyrian Underworld)
Sextant / mapper [1576, 483]mapper goto 116288
Drop Lord Glomus' keyYou take Lord Glomus' key from the corpse of Lord Glomus.

Enter via Glomus CircleEntrance to Lord Glomus' Palace (#115845) — down the spiral stair into the palace, through Well-Lit Hallway to the audience room. Palace guards at the entrance attack trespassers.

2. Dungeon — past the guard corridor, unlock with the key

From the audience room, go west into A Dark, Winding Stairway, then down to Musty Dungeon Corridor. Walk west through the corridor (cruel dungeon guards may attack). Mid-corridor (#116311) has north and south stone doors; the corridor end (#116312) has the west door to the practice cell. All three take Lord Glomus' keyLord Glomus' key snaps and breaks in the lock after an unlock; plan which door(s) you need per trip.

3. Token turn-in (archon dep) — side cell off the corridor

Not the west-end A Small Cell (practice). Unlock a north or south door from Musty Dungeon Corridor #116311.

Archon Master a wizened Archon master (token rewards)
Approach #116311open north or open south with Lord Glomus' key
North (logged) A Tiny Cell #116315 — prisoner mob in captures; dep master room unconfirmed beyond reward lines
South Unconfirmed in repo logs
Command archon dep

Typical archon dep lines:

A wizened Archon master tells you, 'Thank you for the 20 archon tokens!'
A wizened Archon master tells you, 'As a reward for thy valor, I am awarding you 842 archon points, 20 practices, 0 gold, and 50 questpoints!'
A wizened Archon master pats you on the head as you deposit your tokens with her.

Waylander's Retreat (above) is the no-key alternative for archon dep only — a kindly Archon master on the porch.

4. Archon skill practice — A Small Cell (west end)
Archon Master a wizened Archon master — room text may show An Archon master ([Train] and/or [Practice])
Room A Small Cell
GMCP room #116313
Approach #116312 → unlock west with Lord Glomus' key
Room flags safe, high-regen
Command practice / practice '<skill>' / practice '<skill>' professionally
Tag Use
[Train] Archon skill/spell menu — practice (no args); professional raises after 75%
[Practice] Quick practice ticks — e.g. Ferdinand practices 'Warp' with a wizened Archon master's assistance.

Gotchas: Dep (side cell) and practice (west #116313) are different rooms. Some older log lines run archon dep while standing in #116313 — treat west cell as the practice location; confirm your dep door in-game if rewards fail.

Archon Hunter Master

Drop Notes
a sparkling crystal egg Level 241, archon; used to summon Masters on demand (clan/group roll on kill)
Archon points (kill bounty) 57–75 (typical per corpse)
Boss loot Gold splits, rolled gear (shields, spellbooks, gems, etc.)
Ithrix summon trinkets Kill rolls can include a trinket traded from the Glyph, an Ithrix warding amulet, an ithrix emergency signal (see Ithrix amulets and trinkets)
Hunter tokens Masters are not the primary token farm — tokens come from regular hunters

Log-derived loot rolls (127:241 sessions)

21,925 odd recorded Archon Hunter kills — broken down to:

Token drops

Item Total qty Take lines Distinct hunters
a meteorite token 5025 5025 135
a crystal token 1642 1500 133
a copper token 1612 1499 126
a platinum token 1610 1482 128
a golden token 1548 1432 131
an admantite token 1517 1424 128
an obsidian token 1449 1331 131
a hexagonal silver token 6 6 2

Gold and fragments

  • Gold coins: 172,750,061 total across 8,516 take lines (regular hunters), including vendored neverbeen gear, shields, wands, and similar drops; 90%+ of kills while wearing an amulet of wealth.
  • Fragment of the Astral Plane: 897 total across 468 take lines.

Log-derived loot rolls

26,850 odd recorded Archon Hunter kills — broken down to:

Token drops

Item Total qty Take lines Distinct hunters
a meteorite token 5797 5797 135
a crystal token 2209 1925 136
a copper token 2127 1869 134
a platinum token 2123 1865 133
an admantite token 2081 1831 134
a golden token 2057 1821 135
an obsidian token 1977 1737 135
a hexagonal silver token 6 6 2

Gear drops (regular Archon Hunter)

Sorted by take-line frequency. Excludes tokens, gold, fragments, boss-loot rolls, and neverbeen gear.

Item Total qty Take lines Distinct hunters
a circular mirror shield 703 703 102
the bola of torture 406 406 63
a beautiful crystal prism 372 372 63
a small bomb 251 182 48
a caged reaver 156 156 39
the scythe of terror 126 126 35
a boomerang of the sun 106 106 25
an ice-covered broadsword 105 105 24
a small flash bomb 144 102 26
a vortex wand 102 102 32
a lightning bow 100 100 23
the maul of destruction 100 100 25
an admantite Ithrix targe 83 83 24
a small poison bomb 76 63 19
a small acid bomb 77 62 13
a small ice bomb 78 61 20
a small dusty relic 57 57 12
a small negation bomb 77 56 17
a sparkling crystal egg 53 53 15
a small lightning bomb 61 44 12
a cobalt-blue leather quiver 41 41 11
an orb of Vandemaar 37 37 9
a leather quiver the shade of currant 36 36 7
a yellow leather quiver 23 23 6
a large dusty relic 15 15 3
a glowing dusty relic 9 9 2
a powerful dusty relic 9 9 2
an Ithrix warding amulet 2 2 1

Gold and fragments

  • Gold coins: 105,090,177 total across 5,198 take lines (regular hunters).
  • Fragment of the Astral Plane: 2,595 total across 1,282 take lines.

Token types (for egg summon and turn-in)

Token material
obsidian
platinum
admantite
crystal
copper
golden
meteorite

Egg summon consumes six tokens (one of each type in the set the game expects). Older reports used copper; newer sets often include meteorite instead. Wrong or missing types → dull egg glow, no summon.

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