The world today
Alyria is a planet in the galaxy Sirchade, orbited by twin moons Marabah and Trigael. Their alignment saturates the world - and nearby planes - with chaotic etheric energy, personified as the elemental Powers. Four continents host fourteen major species, with townes, villages, and wild lands between them.
The Council of Seven - Lords and Ladies of the great townes - governs much of civilized Alyria under Lord Agrippa of Rune. The Council of the Arcane tries to bring order to chaotic magick. Beneath the surface lies the Great Alyrian Underground, a vast cavern network and underground ocean; Lord Agrippa authorized sealing opened passages when horrors threatened to surface. The Faerie Plane hangs near Alyria, where Seelie and Unseelie courts wield forces common magic cannot bind.
New adventurers begin in the Village of Lasler, northwest of Rune (Village and Valley of Lasler).
How play is structured: thirteen playable races; up to four classes (one per archetype); multiclassing at level 60; Hero status at total level 240; the Archon path through Irda Isle and the Proving Grounds, with levels 241-250 reserved for Archons and Immortals. Spell power waxes and wanes with the moons' phases. Townes use compass-style text descriptions; wilderness areas show a top-down map centred on the player.
For the full newcomer overview see Welcome to Alyria. For the Archon quest chain see /archon/.
Story of Alyria - timeline at a glance
The canonical narrative lives in THE STORY OF ALYRIA and on the official history page. The table below is a sketch - read the help entry for the full prose.
| Period | Events |
|---|---|
| Primal era | Races diverge; townes and roads form under the twin moons |
| Discovery of Magick | Humans tap chaotic energy; White, Grey, and Black traditions emerge |
| Druid experiments | Grey Wizards spawn Druids; Minotaur creation runs wild; Druids retreat to the Ivory Tower |
| Faerie war | White Wizards open paths to the Faerie Plane; courts war on Alyria |
| Black Council experiments | Dracons created; Druids withdraw permanently |
| Race wars | The Great Council collapses; centuries of conflict, including the Battle of Istani |
| Riga's rise | Verity Isle tears free; Archmage Riga rules the Age of Silence (~500 years) |
| Cassandra | Apprentice Cassandra slays Riga during a rare lunar eclipse; the Tower of Riga becomes legend |
| Council forms | Agrippa, Vendredi, Telleri, Vashir, Undya, and others lay the Council of Seven |
See also Verity Isle & multiclassing (Riga, Cassandra, the Tower today).
Planes and continents
The Novice's Atlas (in-game help; mirrored on the official atlas) divides Alyria into surface continents, islands, and deeper layers.
Main plane - four continents
| Continent | Character | Council towne(s) |
|---|---|---|
| Sepharia | Largest continent; heart is Rune | Rune, Xaventry, New Rigel |
| Avros | Cold northeast; ice giants | Tellerium, Templeton |
| Auryn | Temperate southwest; magic city Sigil | Sigil |
| Beltane | Dangerous, largely PK | Maldra Keep, Pirate's Cove |
Hundreds of isles dot Oceanus Ingenii. Notable regions include Verity Isle (Tower of Riga), Irda Isle (Proving Grounds), the Arcane Archipelago, Atlantis, and Magencia - see the main plane atlas for landmark tables.
Other layers
| Layer | Role |
|---|---|
| Sigil Underground | Between surface and deep underground; PK; Shrines of the Powers - map |
| Great Alyrian Underground | Deep caverns, black oceans, fallen Decara - map |
| Faerie Plane | Fey and Sidhe; reached via rifts - Welcome to Alyria |
| Ethereal Void | Spirits of the dead before return to Alyria - death and the afterlife |
Townes and settlements
Council townes
Each Council Lord or Lady holds court in a great towne and speaks for that region on the Council.
| Lord / Lady | Towne | Continent |
|---|---|---|
| Lord Agrippa | Rune | Sepharia |
| Lady Undya | Xaventry | Sepharia |
| Lord Vashir | New Rigel | Sepharia |
| Lord Telleri | Tellerium | Avros |
| Lady Templeton | Templeton | Avros |
| Lord Vendredi | Sigil | Auryn |
| Lord Maldra | Maldra Keep | Beltane |
Other notable places
Alyria holds far more than the seven Council seats - farming villages, fishing ports, monastery townes, pirate harbours, isles, and named wilderness runs. The main plane atlas documents coordinates and GMCP room IDs for ~70 named surface landmarks and links to regional maps.
Starting and novice areas
| Place | Continent | Role |
|---|---|---|
| Village of Lasler | Sepharia | Default start; Master Irvin; level cap 20; Village and Valley of Lasler |
| Hall of Honor | Sepharia | Near Lasler; common early training and mark content |
| Traveler's Retreat | Sepharia | Wilderness stop between Lasler and Rune |
At level 15 in Lasler, a garnet recalls to Rune; a second gemstone sends fighters toward Tellerium, clerics toward Xaventry, and so on (ADVENTURER'S GUIDE - SECTION 12: THE VILLAGE AND VALLEY OF LASLER).
Villages and secondary settlements
| Place | Continent | Role |
|---|---|---|
| Lowangen | Sepharia | Eastern village; Mandrake Woods region |
| New Kolvir | Sepharia | Wilderness village north of the Rune cluster |
| Gilvery | Sepharia | Desert-edge settlement near the Desert of Thorn |
| Ofstadt Monastery | Sepharia | Religious community east of Rune |
| Tavern of the Boars | Sepharia | Social hub near Xaventry |
| The Fishing Village of Dorathon | Avros | Coastal village near Templeton |
| The Hamlet of Winton | Avros | Eastern hamlet |
| The Village of Muldar Lohk Mulvar | Avros | Northern Avros village |
| Jalur Lumber Camp | Avros | Logging camp on the northeast coast |
| Ogre Village | Avros | Garbool tribal lands |
| Garbool Stronghold | Avros | Eastern tribal stronghold |
| The Mountain Village of Teolaven | Auryn | Southern Auryn village |
| Tabert's Inn | Auryn | Inn on the road south toward Sigil |
| Palamire | Auryn | Island city; many clan halls and retired halls |
| Emperor's Crossroads | Auryn | Southern crossroads toward Beltane |
| The Village of Colyon | Beltane | Beltane village |
| The Village of Mulakanathos | Beltane | Eastern Beltane settlement |
| Gorth | Beltane | Beltane wilderness towne |
| Takhtin | Beltane | Eastern midlands settlement |
| Pirate's Cove | Beltane | Major PK port; ship and Cove content (Council seat is Maldra Keep, not the Cove) |
| Saucy Wench Tavern | Beltane | Cove-area tavern |
Isles, archipelagos, and offshore regions
| Place | Role |
|---|---|
| Verity Isle | Tower of Riga; black tourmalines for multiclassing; restricted below total level 70 - Guide XIII |
| Irda Isle | Proving Grounds; Archon path; Baron Bloodbane's citadel - /archon/ |
| Arcane Archipelago | Island chain between Sepharia and the eastern seas |
| Atlantis | Far eastern submerged ruins region |
| Magencia | Southern isle cluster; seafaring and high-level content |
| Frigate's End | Notable shipwreck and coastal wilds |
| Pelican's Demise | Eastern coastal landmark |
| Daggerwind Reef | Reef and naval-adjacent wilds |
Landmarks, dungeons, and adventure hubs
| Place | Role |
|---|---|
| Ivory Tower | Seat of the Grey Druids; orrery and library - in-game events and reunion content |
| Tower of Art | Northeast Sepharia wilderness tower |
| Tower of Aroxa | Avros wilderness tower |
| Hellbent Mountain | Mark of Fire and high-level PK wilds |
| Disturbed Pyramid | Sepharia pyramid dungeon |
| Desert of Thorn | Sepharia desert wilds |
| Mandrake Woods | Forest east of Rune |
| Rune Forest | North of Rune; novice hunting grounds |
| Frost Giant's Keep | Avros keep and surrounding wilds |
| Lair of the Ice Witch | Avros dungeon |
| Dungeons Wroth, Deceit, Avarice | Named dungeon trio on Sepharia and Beltane |
| Capture the Flag Arena | PvP arena wilds near the Rune cluster |
| Black Lodge | Deep southern Auryn landmark |
| Mount Vesuvius | Southern volcanic wilds |
| Strange Ruins | Eastern ruins region |
| The Wreck of the Feisty Wench | Eastern shipwreck wilds |
| Xalt, Unseelie Outpost | Faerie-adjacent surface outpost |
Underground and layered townes
| Place | Layer | Role |
|---|---|---|
| Sigil Underground | Between surface and GAU | PK layer; Shrines of the Powers - map |
| Decara | Great Alyrian Underground | Fallen underground towne - GAU map |
| Natural cave / mineshaft | Surface ↔ SUG | Primary ingress letters C and M on the atlas |
Commerce, inns, and services
| Place | Role |
|---|---|
| Bazaar | Major trading post east of Rune |
| Focault Magic Equipment Company | Rune-area magic gear vendor |
| Inn of the Twin Moons | Sepharia inn on the northern roads |
| Lonely Dragon Inn | Near Lasler |
| Van Pelt's Emporium | Rune-area shop |
| The Coral Keep | Sepharia keep and surrounding content |
| The Joint Magical Consortium | Sepharia magical landmark |
For housing districts (Rune Estates, council Condominiums, Player Homes), clan halls, and every remaining wilderness name, use the landmark tables on the main plane atlas.