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Welcome to Alyria Online — fan guides and archive for Materia Magica

Marks — A (61 marks)

Player-written reference — verify important details in-game.

← Marks index · 61 marks

Mark of Abhorrence

  • Levels: 241 - 241
  • Hint: Contribute 250k+ to the Animism Hatred fund at Tetrarch Baalbek.

Steps:
1. Check status: mark list Abhorrence or score marks (search for Mark of Abhorrence).
2. Contribute 250k+ to the Animism Hatred fund at Tetrarch Baalbek.
3. Goal: Contribute 250k+ to the Animism Hatred fund at Tetrarch Baalbek.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Abhorrence! — confirm with score marks.

Mark of Abjuration

  • Levels: 90 - 241
  • Hint: Help a fey in New Kolvir return to the Faerie Plane.

Steps:
1. Check status: mark list Abjuration or score marks (search for Mark of Abjuration).
2. Help a fey in New Kolvir return to the Faerie Plane.
3. Goal: Help a fey in New Kolvir return to the Faerie Plane.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Abjuration! — confirm with score marks.

Mark of Ablution

  • Levels: 241 - 241
  • Hint: For cleansing yourself of your regrets, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Ablution or score marks (search for Mark of Ablution).
2. For cleansing yourself of your regrets, the Powers have granted thee a Mark.
3. Goal: For cleansing yourself of your regrets, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Ablution! — confirm with score marks.

Mark of Abstraction

  • Levels: 110 - 250
  • Practices: 200-200
  • Hint: For seeking out an academic advisor with which to continue studying, the Powers have granted thee a Mark.
  • After the mark: Research Notes guide — borrow temporary skills via Wrinkled Leccinum's thesis shop (read research, bind thesis notes).

Steps:
1. Check status: mark list Abstraction or score marks (search for Mark of Abstraction).
2. For seeking out an academic advisor with which to continue studying, the Powers have granted thee a Mark.
3. Goal: For seeking out an academic advisor with which to continue studying, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Abstraction! — confirm with score marks.

Mark of Absurdity

  • Levels: 240 - 241
  • Practices: 900-1000
  • Hint: Reach Archon within 4 Alyrian days of creation.

Steps:
1. Check status: mark list Absurdity or score marks (search for Mark of Absurdity).
2. Reach Archon within 4 Alyrian days of creation.
3. Goal: Reach Archon within 4 Alyrian days of creation.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Absurdity! — confirm with score marks.

Mark of Acceptance

  • Levels: 241 - 241
  • Practices: 40-40
  • Hint: A witch knits through her days at the edge of the Gemleaf forest.

Steps:
1. Check status: mark list Acceptance or score marks (search for Mark of Acceptance).
2. A witch knits through her days at the edge of the Gemleaf forest.
3. Goal: A witch knits through her days at the edge of the Gemleaf forest.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Acceptance! — confirm with score marks.

Mark of Accumulation

  • Levels: 1 - 241
  • Hint: Become a master philatelist.

Steps:
1. Check status: mark list Accumulation or score marks (search for Mark of Accumulation).
2. Become a master philatelist.
3. Goal: Become a master philatelist.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Accumulation! — confirm with score marks.

Mark of Acknowledgment

  • Levels: 241 - 241
  • Practices: 40-152
  • Hint: Get your work seen by a lot of people.

Steps:
1. Check status: mark list Acknowledgment or score marks (search for Mark of Acknowledgment).
2. Get your work seen by a lot of people.
3. Goal: Get your work seen by a lot of people.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Acknowledgment! — confirm with score marks.

Mark of Acrimony

  • Levels: 241 - 241
  • Epic: Mouser of Clans
  • Hint: This Mark is granted for completing the epic quest 'Mouser of Clans'.

Steps:
1. Check status: mark list Acrimony or score marks (search for Mark of Acrimony).
2. Complete epic quest Mouser of Clans (Baron Nezak / Decara — quest list).
3. Finish all epic phases; mark usually grants on completion.
4. On success: You have gained the Mark of Acrimony! — confirm with score marks.

Mark of Acronyms

  • Levels: 30 - 241
  • Hint: Play and win a full game with Djinn Gloria's Acrobat in Social.

Steps:
1. Check status: mark list Acronyms or score marks (search for Mark of Acronyms).
2. Play and win a full game with Djinn Gloria's Acrobat in Social.
3. Goal: Play and win a full game with Djinn Gloria's Acrobat in Social.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Acronyms! — confirm with score marks.

Mark of Activity

  • Levels: 1 - 250
  • Practices: 25-40
  • Hint: Fill a classy trophy case with a moderate amount of trophies.

Steps:
1. Check status: mark list Activity or score marks (search for Mark of Activity).
2. Fill classy trophy case with boss trophies (trophy / boss kills per case year).
3. Fill a classy trophy case with a moderate amount of trophies.
4. On success: You have gained the Mark of Activity! — confirm with score marks.

Mark of Adventure

  • Levels: 1 - 241
  • Practices: 45-60
  • Hint: For proving thou hast the soul of an Adventurer, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Adventure or score marks (search for Mark of Adventure).
2. For proving thou hast the soul of an Adventurer, the Powers have granted thee a Mark.
3. Goal: For proving thou hast the soul of an Adventurer, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Adventure! — confirm with score marks.

Mark of Affluence

  • Levels: 198 - 241
  • Practices: 25-25
  • Hint: Recall to your houseboat.

Steps:
1. Check status: mark list Affluence or score marks (search for Mark of Affluence).
2. Recall to your houseboat.
3. Goal: Recall to your houseboat.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Affluence! — confirm with score marks.

Mark of Aggregation

  • Levels: 240 - 241
  • Prerequisites: Mark of Collection
  • Hint: After completing the mark of Collection, do it again.

Steps:
1. Check status: mark list Aggregation or score marks (search for Mark of Aggregation).
2. Prerequisite: obtain Mark of Collection first (mark list Collection).
3. After completing the mark of Collection, do it again.
4. On success: You have gained the Mark of Aggregation! — confirm with score marks.

Mark of Aggression

  • Levels: 1 - 241
  • Hint: For helping clear out the ravenous y'Goth menace, the Powers granted thee a Mark.

Steps:
1. Check status: mark list Aggression or score marks (search for Mark of Aggression).
2. For helping clear out the ravenous y'Goth menace, the Powers granted thee a Mark.
3. Goal: For helping clear out the ravenous y'Goth menace, the Powers granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Aggression! — confirm with score marks.

Mark of Agility

  • Levels: 241 - 241
  • Hint: For displaying masterful prowess in the defensive arts, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Agility or score marks (search for Mark of Agility).
2. For displaying masterful prowess in the defensive arts, the Powers have granted thee a Mark.
3. Goal: For displaying masterful prowess in the defensive arts, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Agility! — confirm with score marks.

Mark of Agony

  • Levels: 241 - 241
  • Practices: 50-50
  • Hint: For helping put the Abbot out of his miserable, agonizing existence, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Agony or score marks (search for Mark of Agony).
2. For helping put the Abbot out of his miserable, agonizing existence, the Powers have granted thee a Mark.
3. Goal: For helping put the Abbot out of his miserable, agonizing existence, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Agony! — confirm with score marks.

Mark of Agronomy

  • Levels: 61 - 241
  • Hint: Rumors have spread about a certain farmer in Gilvery needing assistance. He checks his crop status on the first and last day of the week.

Steps:
1. Check status: mark list Agronomy or score marks (search for Mark of Agronomy).
2. Rumors have spread about a certain farmer in Gilvery needing assistance.
3. He checks his crop status on the first and last day of the week.
4. On success: You have gained the Mark of Agronomy! — confirm with score marks.

Mark of Air

  • Levels: 180 - 241
  • Practices: 35-50
  • Hint: For exhibiting true altruism towards the powers of Dira, the Powers granted thee a Mark.

Steps:
1. Check status: mark list Air or score marks (search for Mark of Air).
2. For exhibiting true altruism towards the powers of Dira, the Powers granted thee a Mark.
3. Goal: For exhibiting true altruism towards the powers of Dira, the Powers granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Air! — confirm with score marks.

Mark of Airy

  • Levels: 241 - 241
  • Practices: 50-50
  • Hint: Complete all of Dira's religious deity quests.

Steps:
1. Check status: mark list Airy or score marks (search for Mark of Airy).
2. Complete required number of deity/religion quests (help religion / temple NPCs).
3. Complete all of Dira's religious deity quests.
4. On success: You have gained the Mark of Airy! — confirm with score marks.

Mark of Alchemy

  • Levels: 1 - 241
  • Practices: 75-99
  • Hint: For finding a local supplier of herbs, the Powers granted thee a Mark.

Steps:
1. Check status: mark list Alchemy or score marks (search for Mark of Alchemy).
2. For finding a local supplier of herbs, the Powers granted thee a Mark.
3. Goal: For finding a local supplier of herbs, the Powers granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Alchemy! — confirm with score marks.

Mark of Alignment

  • Levels: 241 - 241
  • Hint: Investigate opportunities that clamor for your choice.

Steps:
1. Check status: mark list Alignment or score marks (search for Mark of Alignment).
2. Investigate opportunities that clamor for your choice.
3. Goal: Investigate opportunities that clamor for your choice.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Alignment! — confirm with score marks.

Mark of Aliment

  • Levels: 241 - 250
  • Practices: 75-100
  • Hint: Go on a bloody adventure in the Sigil Underground with a full belly.

Steps:
1. Check status: mark list Aliment or score marks (search for Mark of Aliment).
2. Enter Sigil Underground (many 241+ marks start there).
3. Go on a bloody adventure in the Sigil Underground with a full belly.
4. On success: You have gained the Mark of Aliment! — confirm with score marks.

Mark of Alteration

  • Levels: 230 - 241
  • Practices: 40-55
  • Hint: Though Tellerium attempts to block all magic, there are still ways to teleport. Use them, and look for the unusual.

Steps:
1. Check status: mark list Alteration or score marks (search for Mark of Alteration).
2. Though Tellerium attempts to block all magic, there are still ways to teleport.
3. Use them, and look for the unusual.
4. On success: You have gained the Mark of Alteration! — confirm with score marks.

Mark of Altruism

  • Levels: 1 - 241
  • Practices: 40-65
  • Hint: Look for a fellow adventurer who needs help in the Proving Grounds.

Steps:
1. Check status: mark list Altruism or score marks (search for Mark of Altruism).
2. Activities in Proving Grounds — floor often matches today's date.
3. Look for a fellow adventurer who needs help in the Proving Grounds.
4. On success: You have gained the Mark of Altruism! — confirm with score marks.

Mark of Anarchy

  • Levels: 241 - 241
  • Epic: The Perils of Self- Reliance
  • Hint: This Mark is granted for completing the epic quest 'The Perils of Self- Reliance'.

Steps:
1. Check status: mark list Anarchy or score marks (search for Mark of Anarchy).
2. Complete epic quest The Perils of Self- Reliance (Baron Nezak / Decara — quest list).
3. Finish all epic phases; mark usually grants on completion.
4. On success: You have gained the Mark of Anarchy! — confirm with score marks.

Mark of Ancestry

  • Levels: 241 - 241
  • Practices: 500-500
  • Hint: The story of the origins of the Wanjiku family truly starts in the Wormthrall Caverns.

Steps:
1. Check status: mark list Ancestry or score marks (search for Mark of Ancestry).
2. The story of the origins of the Wanjiku family truly starts in the Wormthrall Caverns.
3. Goal: The story of the origins of the Wanjiku family truly starts in the Wormthrall Caverns.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Ancestry! — confirm with score marks.

Mark of Anger

  • Levels: 150 - 241
  • Practices: 35-45
  • Hint: For killing a defenseless, innocent baby, the Powers granted thee a Mark.

Steps:
1. Check status: mark list Anger or score marks (search for Mark of Anger).
2. For killing a defenseless, innocent baby, the Powers granted thee a Mark.
3. Goal: For killing a defenseless, innocent baby, the Powers granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Anger! — confirm with score marks.

Mark of Anguish

  • Levels: 180 - 241
  • Hint: Fight a prominent member of the Sidhe royal court.

Steps:
1. Check status: mark list Anguish or score marks (search for Mark of Anguish).
2. Fight a prominent member of the Sidhe royal court.
3. Goal: Fight a prominent member of the Sidhe royal court.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Anguish! — confirm with score marks.

Mark of Animation

  • Levels: 1 - 241
  • Hint: Explore the icy lair of a nefarious witch on Avros.

Steps:
1. Check status: mark list Animation or score marks (search for Mark of Animation).
2. Explore the icy lair of a nefarious witch on Avros.
3. Goal: Explore the icy lair of a nefarious witch on Avros.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Animation! — confirm with score marks.

Mark of Annual

  • Levels: 10 - 241
  • Hint: For persevering for more than 1 year, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Annual or score marks (search for Mark of Annual).
2. For persevering for more than 1 year, the Powers have granted thee a Mark.
3. Goal: For persevering for more than 1 year, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Annual! — confirm with score marks.

Mark of Anonymity

  • Levels: 1 - 241
  • Hint: Keep yourself perpetually disguised until you find someone to match that disguise.

Steps:
1. Check status: mark list Anonymity or score marks (search for Mark of Anonymity).
2. Keep yourself perpetually disguised until you find someone to match that disguise.
3. Goal: Keep yourself perpetually disguised until you find someone to match that disguise.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Anonymity! — confirm with score marks.

Mark of Appointments

  • Levels: 241 - 241
  • Practices: 35-35
  • Hint: Create and profit from 250 category 5+ boss schedules.

Steps:
1. Check status: mark list Appointments or score marks (search for Mark of Appointments).
2. Create and profit from 250 category 5+ boss schedules.
3. Goal: Create and profit from 250 category 5+ boss schedules.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Appointments! — confirm with score marks.

Mark of Appraisal

  • Levels: 1 - 241
  • Hint: Appraise the value of your equipment in today's economy with CHECK EQUIPMENT VALUE.

Steps:
1. Check status: mark list Appraisal or score marks (search for Mark of Appraisal).
2. Appraise the value of your equipment in today's economy with CHECK EQUIPMENT VALUE.
3. Goal: Appraise the value of your equipment in today's economy with CHECK EQUIPMENT VALUE.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Appraisal! — confirm with score marks.

Mark of Arachnids

  • Levels: 241 - 241
  • Hint: Slay the Empress of Arachnids.

Steps:
1. Check status: mark list Arachnids or score marks (search for Mark of Arachnids).
2. Slay the Empress of Arachnids.
3. Goal: Slay the Empress of Arachnids.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Arachnids! — confirm with score marks.

Mark of Arbitration

  • Levels: 150 - 241
  • Practices: 40-65
  • Hint: For exhibiting an interest in legal matters, the Powers granted thee a Mark.

Steps:
1. Check status: mark list Arbitration or score marks (search for Mark of Arbitration).
2. For exhibiting an interest in legal matters, the Powers granted thee a Mark.
3. Goal: For exhibiting an interest in legal matters, the Powers granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Arbitration! — confirm with score marks.

Mark of Archaeology

  • Levels: 241 - 241
  • Hint: Investigate potential archaeological sites within Hellbent, the Faerie Plane and elsewhere.

Steps:
1. Check status: mark list Archaeology or score marks (search for Mark of Archaeology).
2. Investigate potential archaeological sites within Hellbent, the Faerie Plane and elsewhere.
3. Goal: Investigate potential archaeological sites within Hellbent, the Faerie Plane and elsewhere.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Archaeology! — confirm with score marks.

Mark of Ardor

  • Levels: 241 - 250
  • Practices: 30-35
  • Hint: Become an energetic uninvited guest to various homes in the Sigil Underground.

Steps:
1. Check status: mark list Ardor or score marks (search for Mark of Ardor).
2. Enter Sigil Underground (many 241+ marks start there).
3. Become an energetic uninvited guest to various homes in the Sigil Underground.
4. On success: You have gained the Mark of Ardor! — confirm with score marks.

Mark of Armies

  • Levels: 25 - 241
  • Hint: Be one of one hundred in The Portal Room in Rune Arena.

Steps:
1. Check status: mark list Armies or score marks (search for Mark of Armies).
2. Be one of one hundred in The Portal Room in Rune Arena.
3. Goal: Be one of one hundred in The Portal Room in Rune Arena.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Armies! — confirm with score marks.

Mark of Art

  • Levels: 85 - 250
  • Practices: 50-50
  • Hint: Find a new place to showcase your artwork.

Steps:
1. Check status: mark list Art or score marks (search for Mark of Art).
2. Find a new place to showcase your artwork.
3. Goal: Find a new place to showcase your artwork.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Art! — confirm with score marks.

Mark of Arts

  • Levels: 241 - 241
  • Hint: For returning the Arts from the commanders to the druid to allow Divusmors to be found and defeated the powers have granted you a mark.

Steps:
1. Check status: mark list Arts or score marks (search for Mark of Arts).
2. For returning the Arts from the commanders to the druid to allow Divusmors to be found and defeated the powers have granted you a mark.
3. Goal: For returning the Arts from the commanders to the druid to allow Divusmors to be found and defeated the powers have granted you a mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Arts! — confirm with score marks.

Mark of Asceticism

  • Levels: 1 - 241
  • Practices: 35-50
  • Hint: Begin by being recruited by a menacing archer from the underground.

Steps:
1. Check status: mark list Asceticism or score marks (search for Mark of Asceticism).
2. Begin by being recruited by a menacing archer from the underground.
3. Goal: Begin by being recruited by a menacing archer from the underground.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Asceticism! — confirm with score marks.

Mark of Ashes

  • Levels: 161 - 250
  • Practices: 5-10
  • Hint: For killing the Dragon of Ash, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Ashes or score marks (search for Mark of Ashes).
2. For killing the Dragon of Ash, the Powers have granted thee a Mark.
3. Goal: For killing the Dragon of Ash, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Ashes! — confirm with score marks.

Mark of Assassination

  • Levels: 241 - 241
  • Hint: Get assassinated.

Steps:
1. Check status: mark list Assassination or score marks (search for Mark of Assassination).
2. Get assassinated.
3. Goal: Get assassinated.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Assassination! — confirm with score marks.

Mark of Assault

  • Levels: 1 - 241
  • Hint: Find a place in Lowangen where one's preferences can be judged.

Steps:
1. Check status: mark list Assault or score marks (search for Mark of Assault).
2. Find a place in Lowangen where one's preferences can be judged.
3. Goal: Find a place in Lowangen where one's preferences can be judged.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Assault! — confirm with score marks.

Mark of Assessment

  • Levels: 3 - 250
  • Practices: 20-20
  • Hint: For figuring out what you should be wearing, the Powers have granted thee a Mark.

Steps:
1. Check status: mark list Assessment or score marks (search for Mark of Assessment).
2. For figuring out what you should be wearing, the Powers have granted thee a Mark.
3. Goal: For figuring out what you should be wearing, the Powers have granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Assessment! — confirm with score marks.

Mark of Assistance

  • Levels: 35 - 241
  • Hint: Go to the home of the hill giants and show them skill at mining.

Steps:
1. Check status: mark list Assistance or score marks (search for Mark of Assistance).
2. Go to the home of the hill giants and show them skill at mining.
3. Goal: Go to the home of the hill giants and show them skill at mining.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Assistance! — confirm with score marks.

Mark of Association

  • Levels: 1 - 241
  • Practices: 45-65
  • Hint: Reassemble the long-lost stars of an old wizard, scattered around the Forest.

Steps:
1. Check status: mark list Association or score marks (search for Mark of Association).
2. Reassemble the long-lost stars of an old wizard, scattered around the Forest.
3. Goal: Reassemble the long-lost stars of an old wizard, scattered around the Forest.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Association! — confirm with score marks.

Mark of Astrology

  • Levels: 241 - 241
  • Hint: Iridana is always seeking out new and interesting telescopes.

Steps:
1. Check status: mark list Astrology or score marks (search for Mark of Astrology).
2. Iridana is always seeking out new and interesting telescopes.
3. Goal: Iridana is always seeking out new and interesting telescopes.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Astrology! — confirm with score marks.

Mark of Astronomy

  • Levels: 200 - 241
  • Hint: Help a visitor to Lowangen reassemble the stars themselves.

Steps:
1. Check status: mark list Astronomy or score marks (search for Mark of Astronomy).
2. Help a visitor to Lowangen reassemble the stars themselves.
3. Goal: Help a visitor to Lowangen reassemble the stars themselves.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Astronomy! — confirm with score marks.

Mark of Atonement

  • Levels: 220 - 241
  • Hint: In an underwater world, find a paladin that needs help for his brother-in- arms.

Steps:
1. Check status: mark list Atonement or score marks (search for Mark of Atonement).
2. In an underwater world, find a paladin that needs help for his brother-in- arms.
3. Goal: In an underwater world, find a paladin that needs help for his brother-in- arms.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Atonement! — confirm with score marks.

Mark of Atrocity

  • Levels: 230 - 241
  • Hint: For helping the orcs commit and cover up their wartime atrocities, the Powers granted thee a Mark.

Steps:
1. Check status: mark list Atrocity or score marks (search for Mark of Atrocity).
2. For helping the orcs commit and cover up their wartime atrocities, the Powers granted thee a Mark.
3. Goal: For helping the orcs commit and cover up their wartime atrocities, the Powers granted thee a Mark.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Atrocity! — confirm with score marks.

Mark of Auctioning

  • Levels: 20 - 250
  • Practices: 40-40
  • Hint: Auction a wide variety of things.

Steps:
1. Check status: mark list Auctioning or score marks (search for Mark of Auctioning).
2. Auction a wide variety of things.
3. Goal: Auction a wide variety of things.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Auctioning! — confirm with score marks.

Mark of Audit

  • Levels: 1 - 241
  • Practices: 100-150
  • Hint: Review your clan's activities.

Steps:
1. Check status: mark list Audit or score marks (search for Mark of Audit).
2. Review your clan's activities.
3. Goal: Review your clan's activities.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Audit! — confirm with score marks.

Mark of Audition

  • Levels: 241 - 250
  • Hint: Hold the Netherbard's tour poster in your hands as five different people hear the last of his mordant dirges.

Steps:
1. Check status: mark list Audition or score marks (search for Mark of Audition).
2. Hold the Netherbard's tour poster in your hands as five different people hear the last of his mordant dirges.
3. Goal: Hold the Netherbard's tour poster in your hands as five different people hear the last of his mordant dirges.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Audition! — confirm with score marks.

Mark of Austerity

  • Levels: 241 - 250
  • Practices: 30-50
  • Hint: Visit some of the more hostile areas of the Sigil Underground.

Steps:
1. Check status: mark list Austerity or score marks (search for Mark of Austerity).
2. Enter Sigil Underground (many 241+ marks start there).
3. Visit some of the more hostile areas of the Sigil Underground.
4. On success: You have gained the Mark of Austerity! — confirm with score marks.

Mark of Automation

  • Levels: 1 - 241
  • Hint: Fully automate the orc pursuer's pursuits, performing one thousand of his tasks.

Steps:
1. Check status: mark list Automation or score marks (search for Mark of Automation).
2. Fully automate the orc pursuer's pursuits, performing one thousand of his tasks.
3. Goal: Fully automate the orc pursuer's pursuits, performing one thousand of his tasks.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Automation! — confirm with score marks.

Mark of Availability

  • Levels: 121 - 250
  • Practices: 50-50
  • Hint: Use your Bazaar vendor to stock items appealing to low levels.

Steps:
1. Check status: mark list Availability or score marks (search for Mark of Availability).
2. Use your Bazaar vendor to stock items appealing to low levels.
3. Goal: Use your Bazaar vendor to stock items appealing to low levels.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Availability! — confirm with score marks.

Mark of Avarice

  • Levels: 240 - 250
  • Practices: 75-75
  • Quest IDs: #3184
  • Quest: #3184 Dracolich Tutorial - The Mark of Avarice
  • Hint: Undertake quest #3184: Dracolich Tutorial - The Mark of Avarice

Steps:
1. Check status: mark list Avarice or score marks (search for Mark of Avarice).
2. Accept/start Quest #3184 — Dracolich Tutorial - The Mark of Avarice (quest info 3184).
3. Summary: This is a TUTORIAL. It provides no rewards, but teaches you about Alyria. Dungeon Avarice knows no master, for it is a confusing, unruly mess of caverns nearly untraversable in its hostility. The cult of Dracco resides there, worshiping a powerful creature of malignant greed, the undead Dracolich. Many tribes and clans occupy the caves and tunnels, far from the prying and judging eyes of civiliz…
4. Phase 1: Make your way to the mouth of Dungeon Avarice.
5. Phase 2: Traverse the cave mouth, and make your way down the stairs.
6. Phase 3: Make your way north, through the lava tubes, until you come to the cliff above an icy stream.
7. Phase 4: Drop down into the freezing river, and travel east until you can take the second north.
8. Phase 5: (Hidden until previous goal is completed)
9. Phase 6: (Hidden until previous goal is completed)
10. Phase 7: (Hidden until previous goal is completed)
11. Phase 8: (Hidden until previous goal is completed)
12. Phase 9: (Hidden until previous goal is completed)
13. Phase 10: Travel northwest from Unknown, and pass all the way through the painted corridors.
14. Phase 11: A dragon's lair is past the corridors- if you're lucky, it will be asleep.
15. Phase 12: Take a formation to do what you need to in order to take its hoard.
16. Phase 13: (Hidden until previous goal is completed)
17. Phase 14: Once you have the first key, go back to Unknown and travel north into the diseased hall.
18. Phase 15: A creature of filth and disease lurks in the hall- put it out of its misery with your formation.
19. Phase 16: (Hidden until previous goal is completed)
20. Phase 17: Travel back through Unknown, and exit to the northeast.
21. Phase 18: Find the lich lord who jealously protects a small, bloody key and retrieve it from him.
22. Phase 19: (Hidden until previous goal is completed)
23. Phase 20: From Unknown, head southwest, through the torture chambers.
24. Phase 21: Find the altar room, where captured elementals are tortured to death.
25. Phase 22: (Hidden until previous goal is completed)
26. Phase 23: (Hidden until previous goal is completed)
27. Phase 24: (Hidden until all previous goals are completed)
28. Phase 25: The halls are full of monsters, so find the hidden vampire's tomb as quickly as you can.
29. Phase 26: Using the helm of the dominator to charm the succubus back through Unknown, north and up through the gusty, windy room, climb into the icy stream, and to the Prophet of the Caves at the Gravel Landing..
30. Phase 27: (Hidden until previous goal is completed)
31. Phase 28: (Hidden until previous goal is completed)
32. Phase 29: (Hidden until previous goal is completed)
33. Phase 30: (Hidden until previous goal is completed)
34. Phase 31: (Hidden until previous goal is completed)
35. Phase 32: (Hidden until previous goal is completed)
36. Phase 33: (Hidden until previous goal is completed)
37. On success: You have gained the Mark of Avarice! — confirm with score marks.

Mark of Awareness

  • Levels: 1 - 241
  • Hint: Become a fine philatelist.

Steps:
1. Check status: mark list Awareness or score marks (search for Mark of Awareness).
2. Become a fine philatelist.
3. Goal: Become a fine philatelist.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Awareness! — confirm with score marks.

Mark of Awe

  • Levels: 241 - 241
  • Practices: 250-250
  • Hint: Complete archon trials, or simply be legendary and have others witness your feats.

Steps:
1. Check status: mark list Awe or score marks (search for Mark of Awe).
2. Complete archon trials, or simply be legendary and have others witness your feats.
3. Goal: Complete archon trials, or simply be legendary and have others witness your feats.
4. Use where is, mapper, mob where, clan/wiki if stuck.
5. On success: You have gained the Mark of Awe! — confirm with score marks.

Alyria Online