| Field | Value |
|---|---|
| In-game help | help 3499 |
| Last updated | Mon Nov 25 07:28:51 2024 |
Name
adventurer's guide xb - armor resistance and combat defenses
Description
Armor Resistance
Each body part has its own armor resistance, which is a way of measuring how much damage you can absorb if a hit successfully connects with that body part.
Armor resistance can be increased through items designed to protect the specific body part (a helm for the head, for example), and it can also be increased through the use of magic spells or enchanted items. Each body part has its own damage multiplier - meaning that if a hit lands there, the damage from the hit is either increased or reduced based on the body part. For instance, a blow to the head would do more damage to a humanoid than a blow to the leg.
The modifiers for the damage done to the specific bodyparts are as follows:
head 120% tail 60% torso 100% (no modification) wings 60% arms 70% legs 70%
Combat Defenses
Unlike armor resistance, which reduces the damage caused by hits, combat defenses can cause a hit during an attack to be avoided entirely. A defense must be active in order to be used during a combat round. Active defenses can be changed using the COMBAT DEFENSE command. Available defenses can include the following:
Acrobatics Parry Dodge Shield Block Evasion Magical Fade (Fey and Sidhe only)
There are additional ways to block attacks - special equipment, magical spells such as telekinetic shield, combat blink and so forth.