| Field | Value |
|---|---|
| In-game help | help 1901 |
| Last updated | Fri Nov 15 00:44:04 2024 |
Name
adventurer's guide, XII - the village and valley of lasler
Description
Once you have created your character, you will be at the beginning of the Schoolhouse tutorial in the Village of Lasler. This is a linear path that will teach you the basics of playing the game - make sure to pay attention to each room and what each creature you meet says! Progress along this path at your leisure; don't let others hurry you along. When you reach the end of the path, you'll be given a Quest that will direct you to your next objective - the village itself, across the Lasler Valley's wilderness. You'll enter the wilderness through the lobby of the Schoolhouse, and if you follow the High Road northwest, SURVEYing as you go, you'll arrive at the south gate of the Village. If you get stuck, type 'quest status 3091' for more information. You'll be directed to meet Brother Rufus, who will also give you more quests (view-able by typing QUEST STATUS), and then Master Irvin, who is the area's questmaster (you can turn quests in at him). The quests Rufus gives you will lead you through the area's content, so make sure to look at them! These quests include the Mark of Orienteering, the Trial of Youth, the Trial of Wisdom, and the battle against Atrascus, the King Crab and Scourge of Lasler Valley. Confused? Need help, directions, or a light? If at any time you feel lost, or do not understand how to perform an action, do not get discouraged or panic. There are several ways you can get answers to your questions and help. First, try asking on the Novice Clantalk by typing 'CT ' i.e. 'CT I'm lost, can anyone help me?' If you don't get a satisfactory response from there, you can use the PRAY command to send your question or issue to any Player Guides or Immortals (game administrators). Finally, you can try the HELPfiles, by typing HELP i.e. HELP RECALL. You can also type RECALL and be returned to the Lasler recall room at any time if you lose your way and become lost. The recall command returns you to the area's sanctuary or safe room, which in Lasler's case is the Shrine of St. Wisehart. Leaving Lasler Lasler's level limit is level
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Unlike most areas, once you reach this level, you will be transported to the area's exit if you were still inside. This is to ensure an enjoyable novice experience without higher-level players or creatures intruding upon the area. Depending on which type of class you chose, you will receive two magical gemstones at level
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The garnet gemstone will transport you to the towne of Rune, south of the Lasler Valley, while the other, dependent on which class you picked, will send you the towne which identifies with your particular type of class i.e. fighter classes gemstones will send you to Tellerium. This town may not be particularly appropriate for leveling in; indeed, the novice area that immediately follows Lasler is Rune Forest, just north of the Valley. If you visit your class' town, you can teleport back to Rune by using the garnet gemstone.