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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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METEOR

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Spell details

  • Astromancy spell (95% complexity)
  • Character (Offensive) target, 8 second cast time
  • Cooldown: 900 seconds (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Nuke, Spectacular
  • Spell Points Required: 246
  • When you meteor, you will apply -39 saving-spell for 4 minutes
  • When you meteor, you will apply -26 sp-regen for 4 minutes
  • Deals time-paradox/frost (11.2 base) damage.
  • Checks against time-paradox, frost, saving-rod.
  • Consumes 15 earth reagents, 1 astral reagent when cast.
  • This spell is projectile-based.
  • This spell is long ranged.
  • This spell cannot be used on oneself.
  • This spell's affect will dispel if in a Safe room during a tick.

Name

meteor — a disruptive cosmic force that makes resisting and casting magic harder

Synopsis

cast meteor [<victim>]

Description

Meteors streak across the sky constantly, but are relatively rarely observed, much less interacted with. However, it only takes a little bit of one of several magical disciplines to change that. Most meteors are not space-borne chunks of excavated moon, but are something else, from somewhere else, but frequently have spent enough time bathing in the rays of Trigael's magic to have amassed significant magical heft. Getting hit by a comet is a rare but real threat, given its velocity, mass, and interruption to both magical capacity, magical resistance, and ability to cast spells very quickly.

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