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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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GOBLIN GRENADE

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Spell details

  • Chaosmancy spell (66% complexity)
  • Character (Self) target, 1 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Nuke
  • Spell Points Required: 152
  • When you goblin grenade, you will apply +4 courage for 140 minutes
  • When you goblin grenade, you will apply -10 ar-torso for 140 minutes
  • Deals surprise/flames (40.0 base) damage.
  • This spell's affect cannot be dispelled.
  • Your current-roomflag must be equal to cpk to use this skill. (Enforced)
  • Your hp-prcnt must be greater than or equal to 50 to use this skill.
  • Your cpk-value must be greater than or equal to 2000000 to use this skill. (Enforced)

Name

goblin grenade — don't die alone, bring your enemies with you

Synopsis

cast 'goblin grenade'

Description

Goblins were once infamous for their willingness to conceal explosives on themselves in the event of emergency best handled with the addition of explosives. This is a public policy with a tendency to kill the public that implements the policy. Goblin societies that decided to express themselves in this way died out rather quickly, and the survivors built new societies that were marginally less stupid. The effective range of a grenade is that of the caster's melee range; when the caster dies, if the killer is within melee range (victim's range >= killer's distance) the caster will take their killer with them, dealing vast damage. Otherwise, it will only deal minor damage.

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