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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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AVOIDANT

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Spell details

  • Psychemancy spell (76% complexity)
  • Character (Offensive) target, 4 second cast time
  • Cooldown: 1800 seconds (2 uses triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Nuke
  • Spell Points Required: 205
  • Stamina Required: 82
  • When you avoidant, you will apply -25 emotional-damage for 3 minutes
  • When you avoidant, you will apply -7 courage for 3 minutes
  • When you avoidant, you will apply -17 stamina-regen-prcnt for 3 minutes
  • Deals emotional/necromancy (1.6 base) damage.
  • Checks against emotional, necromancy, saving-petrify.
  • Has a default saves modifier of 8.
  • Consumes 5 air reagents, 5 water reagents, 2 ethereal reagents when cast.
  • The Powers consider this spell to be a work of deceit.

Name

avoidant — say mean things about someone, reducing their courage, st-regen-prcnt and ability to take emotional damage

Synopsis

cast avoidant [<victim>]

Description

Unsporting fighters may employ psychological warfare, saying mean things in the heat of battle. By using mental manipulation and keen observation to hone in on what a victim might be sensitive about, they can strike, twisting that specific vulnerability into general emotional vulnerability. If a victim is unable to respond well enough, their courage will plunge and will have a hard time bouncing back when performing stamina-intensive work.

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