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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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ALCHEMICAL SUCCESS

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Spell details

  • Objuration spell (97% complexity)
  • Character (Self) target, 10 second cast time
  • Cooldown: 9600 seconds (1 use triggers)
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Tags: Utility, Gold
  • Spell Points Required: 209
  • Consumes 1 air reagent, 1 water reagent, 1 fire reagent, 1 earth reagent, 1 runestone reagent, 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • Your Mark of Gain must be equal to True to use this skill.
  • Your Mark of Alchemy must be equal to True to use this skill.
  • 'alchemical success' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'alchemical success' is available for practice from the shop: 'Deer Shield's Gym'.

Name

alchemical success — receive the rewards of your alchemical experiments

Synopsis

cast 'alchemical success'

Description

The only thing more dangerous than alchemical failures is the court intrigue and inevitable assassination plots that follow alchemical successes. Once a technique is perfected, demonstrations should be brief, rare, and privileged- it is too easy to grow sloppy, and let out the secret of infinite gold. Alchemists of higher renown can get away with more demonstrations while lower ranked alchemists must contend with a limited number for fear of drawing attention.

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