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DISCO MIND

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Spell details

  • Psychemancy spell (75% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff, Colors
  • Spell Points Required: 169
  • When you disco mind, you will apply -8 sanity for 33 minutes
  • Affects granted by this skill will dispel immediately outside of combat.
  • Checks against emotional, none, none.
  • Has a default saves modifier of 20.
  • Consumes 1 one of those pills when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.

Name

disco mind — help someone expand their problem space

Synopsis

cast 'disco mind' [<phenomenaut>]

Description

Some people naturally possess a disco mind. some require drugs to get there, and many will never discover theirs at all, and the specifics of the cause, whether lacking or underdeveloped or just plain never identified by a responsible adult, don't matter much.

All of the conflict that exists in the world is borne from the unavoidable discrepancy in the default quality of life between the haves and the have- nots, and unlike state power or the wealth of the needlessly rich, cannot simply be taken.

Regardless of how you obtain your disco mind, your world will be permanently altered through the experience, and your horizons will be permanently expanded for knowing that such things are even possible.

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