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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

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DISINTEGRATION RAY

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Spell details

  • Chromatomancy spell (75% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Nuke, Solar
  • Spell Points Required: 202
  • Deals pain/sunlight (100.0 base) damage.
  • Checks against pain, sunlight, saving-spell.
  • Consumes 15 fire reagents, 5 runestone reagents when cast.
  • This spell cannot be used underwater.
  • This spell is projectile-based.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell is long ranged.
  • This spell's cast time cannot be reduced.
  • This spell cannot be used on oneself.

Name

disintegration ray — kill a weakened opponent with a solar beam that channels strong magic

Synopsis

cast 'disintegration ray' [<victim>]

Description

Channeling the direct power of the sun is an ambitious challenge, requiring a large amount of spellpower. However, if a caster has 5x more spellpower than their victim has hit points, the sunbeam will annihilate everything in its path, including the victim and any other formation members who are behind them. Containing the amount of energy required is exhausting, and the caster will lose 20% of their spellpower for each person killed.

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