Synopsis
cast 'wear and tear' [<victim>]
Description
Unimancers and blacksmiths and Adventurers of all types have a distinct interest in maintaining their equipment in the best condition they can, which has grown into a significant cottage industry of papering over imperfections in armor. As these procedures merely alleviate symptoms instead of actually fixing the root cause of the problems, chronomancy provides a unique perspective from which to view those modifications.
Wear and tear rips a precise hole in time, causing twice the total amount of AR which the victim possesses in excess of what they need to be lost, at least temporarily. The maximum amount of AR needed varies by level as lower level characters need less armor to effectively defend themselves against NPCs of a similar level. This makes wear and tear just as effective against low leveled players as is would be against heroes or Archons with fully maxed AR levels.