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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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CORVID SPIES

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Spell details

  • Veritamancy spell (50% complexity)
  • (No Specific Target) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Combat-utility, Summon
  • Spell Points Required: 222
  • Default affect duration: 10 + 1/15 caster levels [For you: 23 minutes
  • This spell's cast time cannot be reduced.
  • 'corvid spies' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'corvid spies' is available for practice from the shop: 'Street Knowledge'.

Name

corvid spies — alert the room to, and slow the casting of, a specific spell

Synopsis

cast 'corvid spies' '<spell>'

Description

Crows are very intelligent birds, and opportunistic feeders. This is less like magic and more like animal training, which cues a nearby crow to fly down and watch out for the telltale motions and sounds of a specific spell being cast.

Corvids are not innately magical, but given their long history as familiars, they have a latent connection to most magical disciplines. When they recognize the named spell being cast, they will alert the room to that fact,as well as attempt to disrupt the spellcast- resulting in its taking 1 additional second to complete.

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