Synopsis
set contextual-directions <'on', 'off', or 'toggle'>
Description
Setting contextual directions on allows the player to automatically perform certain behaviors or interact with objects or furniture by moving in a direction rather than entering the specific command to interact with that facet of the environment.
The following behaviors will occur when the player attempts to move in a direction with this setting turned ON:
- If the player is asleep, they will wake and stand up.
- If the player is sitting on the ground or on furniture, or has tripped and
- fallen, they will stand up.
- If the player is sitting on a transport object, (broom of Baba Yaga, etc.)
- the transport object will begin moving in the specified direction.
- Transport objects must still be halted with a verbal stop command.
- If the player is mounted, the mount will begin moving in the specified
- direction. Mounts must still be halted with a verbal stop command.
- If a player has boarded a ship and does not hold that ship's title in
- their hand, the player will disembark the ship in the specified direction.
- Players can only disembark in valid directions based on location and affects
- on the character. For example: Players without levitation can only exit on
- to the shore or a dock.
- While holding the title of the ship you have boarded, entering a direction will
- move a ship in that direction.
- Anchored ships will automatically raise their anchor and begin travelling in
- the selected direction at SLOW speed. Courses are not corrected for objects
- in the way and ships can be steered into docks or other obstacles.
- If the ship is traveling in a direction and the same heading is entered, the
- ship will speed up by one speed increment. (For example, from SLOW to HALF
- or from FULL to FLANK)
- If the ship is traveling in a direction and a different heading is entered,
- the ship will decelerate to SLOW speed, change heading, and proceed in that
- direction at SLOW speed.
- If the ship is stopped, entering a direction will face the ship that
- direction without accelerating.
- Ships must still be stopped with the SHIP SPEED STOP command or will stop
- when the ship collides with an obstacle or another ship.
- Anchors must be lowered manually.
- Currently, with this setting turned ON, ships can be steered UP and DOWN.
- The ship will then crash into an obstacle and take damage based on the speed
- of travel. Any ships sunk because of this damage will not be replaced so sail
- carefully until this functionality is adjusted.