Description
Most help entries are static, but some have additional, system-generated information about Alyria, updated in real-time.
- name — description of guidelines and rules for player names
- weapon characteristics — information about weapon statistics
- parry — move to block a weapon with your weapon
- martial arts — proficiency enhancement to melee combat
- changes — updates, additions and fixes to Materia Magica's codebase and world
- game status — real-time indices from around Alyria
- sysinfo — a mirror of the data available from iota.materiamagica.com/online/sysinfo.txt
- recommended — skills recommended for novices of each class
- list of reagent costs — all spells and their costs
- areas — a partial directory of geographical areas within Materia Magica
- list of quest items — a list of all items for sale from Questmasters
- list of donation items — all donation items available from the Rewardunits shop
- boss list — a list of all bosses recognized in Materia Magica
- item attributes — information on the various attributes that can be found on items
- affect attributes — attributes that can be modified by affects
- special help entries — a listing of dynamic help entries
- list of skill powers — a comprehensive list of all bonuses conferred
- default skill applies — a list of skills that apply something, and what they apply
- damage types — all the different types of damage that can be inflicted
- saving throws — chance you have to resist certain types of effects
- psychosis — allows combat to occur between anyone, even in the middle of another fight
- charm — grants magical influence over an enemy
- set — toggles player settings on or off
- barbarian — a fighter class that focuses on tanking and dealing damage
- knave — a thief class which relies equally on brute force and underhanded trickery
- paladin — a fighter class that specializes in healing others
- bard — a thief class which uses music to provide buffs to their formation
- shaman — a cleric class which focuses on healing and defensive magic
- valkyrie — a fighter class which focuses on defense and not dying
- rogue — a thief class which specializes in being unseen and mobile
- witch — a cleric class specializing in debuffs, but lacking in healing
- cavalier — a fighter class which relies on its mounts
- wizards — a mage class that knows utility and damage spells
- psionic — a mage class that receives unique magic which targets other Adventurers
- rangers — a mage class that receives a wide variety of magic
- druid — a cleric class which uses nature magic to perform a variety of tasks
- monk — mages who have abandoned greater goals and seek personal glory
- priest — a cleric class focused on healing and defense
- archon — information about the Archon class of Alyria
- human — a playable race which is average, with no downsides and great flexibility
- elf — a playable race which specializes in spellcasting
- half-elf — a playable race with many of the benefits of both humans and elves
- dwarf — a hardy playable race from the underground
- ogre — a playable race that focuses on the physical, brutish aspects of life
- fey — a playable race from the ethereal plane who resemble demons
- sahuagin — a playable race of sharkfolk, who are strong swimmers and fighters
- gnome — a playable race that focuses on invention and cleverness
- halfling — a playable race that are stealthy and focus on ambushing opponents
- dracon — a playable race descended from dracons, with tough, scaly skin
- minotaur — a playable race with the heads of bulls, strong and aloof
- drow — a playable race of elvish descent, who seek to acquire power at all costs
- sidhe — a playable race from the ethereal plane who resemble angels
- sporefolk — a race of humanoid, sentient fungi
- list of all help entries — a comprehensive list
- hematomantic doubling — when a spell is cast in a blood-saturated room, the first modifier applied will be doubled