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  • 3:32 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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CIRCULAR LOGIC

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Spell details

  • Psychemancy spell (97% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Debuff
  • Spell Points Required: 209
  • When you circular logic, you will apply -74 ar for 10 minutes
  • Has a default saves modifier of As with all Spiritual spells, saves have a 100-(% of the past 5 years spent uninterrupted in the same religion)% chance of only saving for half..
  • This spell is long ranged.
  • This spell cannot be counterspelled.
  • This spell's affect cannot be dispelled.
  • This spell cannot backfire.

Name

circular logic — misdirects magical targeting

Synopsis

cast 'circular logic' <victim>

Description

A mainstay of the Spiritual Plane, circular logic is much less desirable and helpful on the Physical Plane, where it primarily serves to confuse magicians and the overly literal. Those that suffer from circular logic are still able to make arguments and cast their magic, but rarely in ways that they want.

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