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ANIMATE WEAPON

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Spell details

  • Ferromancy spell (10% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.7 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 60
  • Default affect duration: 4 + 1/0 caster levels [For you: 4 minutes
  • This skill has a 0% chance to cast multiple times based on your skillpower.
  • Has a base multiplier of 3.0.
  • Checks against emotional, none, none.
  • Requires possession of the mark Mageknights.
  • This spell is long ranged.

Name

animate weapon — animates a weapon, causing it to fight a victim to the death

Synopsis

cast 'animate weapon' <victim> <weapon>

Description

This spell briefly animates a weapon, bringing it to life with the sole purpose of fulfilling its weaponness and attacking its target until it can do so no longer. Unlike many other spells that deal damage to targets, weapon animation has no expected range of damage dealt; the damage caused by the effects of this spell are entirely dependent on the weapon animated.

Due to the ferocity of the weapon's attack, the weapon will attack once, and then disappear. Weapons of particular value should not be animated, as animation always precedes certain and irreversable death.

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