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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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MEGALITH

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Spell details

  • Geomancy spell (50% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: Archon
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Combat-utility
  • Spell Points Required: 123
  • Default affect duration: 1 + 1/75 caster levels [For you: 3 minutes] [Max: 12 minutes
  • Consumes 5 earth reagents when cast.
  • Use of this spell will not initiate combat.
  • This spell involves a somatic component.
  • This spell can be cast without a spellbook.
  • This spell's affect cannot be dispelled.
  • This spell cannot be used in a room that prevents traps.
  • Your master-religion must be equal to Maradas, the Power of Earth to use this skill.
  • 'megalith' is available for practice from the shop: 'a Gnome Mage's Maradas Teachings - Xaventry'.

Name

megalith — creates a massive barrier to block a room's exit

Synopsis

cast 'megalith' [<direction>]

Description

This spell will create a huge barrier in a room, blocking off an entire exit in the specified direction. Erosion occurs unnaturally quickly in magical monoliths, so the exit will not be blocked for long. The magical megalith cannot be dispelled, but it can be dug through. If the megalith is used as a passive battering ram in conjunction with landslide, anyone running into it will take heavy damage.

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