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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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SHADOW DOOR

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Spell details

  • Umbramancy spell (42% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 1.5 practices per percent learned.
  • Tags: Utility
  • Spell Points Required: 109
  • This skill has a 0% chance based on your skillpower to chain to all members of the target's formation.
  • Consumes 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell cannot be used during combat.
  • This spell cannot be used while panicked.
  • 'shadow door' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'shadow door' is available for practice from the shop: 'a Blind Witch's Teachings - Irda Isle'.
  • 'shadow door' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

shadow door — creates a temporary magical door that enables the caster to step through to an adjacent room

Synopsis

cast 'shadow door' [<direction>]

Description

This spell creates a door out of shadow and will allow instant and safe passage of the caster between adjacent rooms, when cast in certain dungeons.

The direction the spell is cast can be any one of the cardinal or ordinal directions.

This spell works in certain dungeons such as the Tower of Riga and the Proving Grounds on Irda Isle, as well as having some effect when cast in the maze in the Ethereal Void.

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