Skip to content
  • 42 adventurers online
  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

Welcome to Alyria Online — fan guides and archive for Materia Magica

IMPEDE MOVEMENT

Official in-game help from

help 1826

Spell details

  • Chronomancy spell (34% complexity)
  • Character (Offensive) target, 3 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.8 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 155
  • Default affect duration: 4 + 1/15 caster levels [For you: 20 minutes] [Max: 64 minutes
  • Checks against necromancy, none, none.
  • Consumes 3 earth reagents when cast.
  • Skill Power: Every point of skill power correlates to 12st refreshed per successful cast.
  • This spell involves a somatic component.
  • This spell's duration cannot be extended.
  • 'impede movement' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'impede movement' is available for practice from the shop: 'a Raving Madwoman's Ramblings - New Kolvir'.
  • 'impede movement' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'impede movement' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.

Name

impede movement — slows your victim's progress

Synopsis

cast 'impede movement' <victim>

Description

This spell will cause your victim's feet to feel much heavier than normal, thus impeding their normal travelling through the land. It will cause them to move through the world as if they were heavily burdened.

Top
Alyria Online