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  • 4:12 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 105% Base spell regen
  • Rune and Maldra Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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ENERGY ORB

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Spell details

  • Electromancy spell (90% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 6.5 practices per percent learned.
  • Tags: Debuff
  • Spell Points Required: 235
  • When you energy orb, you will apply -8 accuracy for 4 minutes
  • Deals corruption/lightning (7.5 base) damage.
  • Checks against corruption, lightning, saving-paralysis.
  • Drains 2* [# of classes] hp per tick, while active.
  • Skill Power: Every 7 points of skill power correlates to 1 minute of duration; fractions represent a chance thereof.
  • This spell is projectile-based.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's duration cannot be extended.
  • 'energy orb' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'energy orb' is available for practice from the shop: 'The Heritage of the Xanai'.
  • 'energy orb' is available for practice from the shop: 'Glyph Flexes'.

Name

energy orb — sends a crackling orb of energy that hovers around its target

Synopsis

cast 'energy orb' [<victim>]

Description

This spell creates a crackling ball of energy that causes massive damage to whomever is unlucky enough to be affected by it. Additionally, the energy orb will not vanish upon contact. It will hover around the victim, causing damage every few minutes until it wears off or is dispelled.

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