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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
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SWARM

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Spell details

  • Arthropomancy spell (94% complexity)
  • (No Specific Target) target, 5 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Combat-utility, Summon, Spectacular
  • Spell Points Required: 204
  • Default affect duration: 10 + 1/4 caster levels [For you: 60 minutes
  • Consumes 1 astral reagent, 1 runestone reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skillpower correlates to vermin summoned by swarm dealing 1 pure damage per combat round, or double that to half-elves and elves.
  • This spell cannot be used during the day.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • 'swarm' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.
  • 'swarm' is available for practice from the shop: 'a Dracon Shaman's Dark Tidings - Mandrake Woods'.
  • 'swarm' is available for practice from the shop: 'the Arthropomancy Lecturer - Arien'dyth'.
  • 'swarm' is available for practice from the shop: 'The Archmage's Pursuits'.

Name

swarm — summons a host of evil creatures for the caster's bidding

Synopsis

cast 'swarm'

Description

Swarm is a powerful gating spell that creates a brief, but effective, temporalspatial claudication into a dark and dangerous part of the ethereal plane. There are any number of possible creatures that may answer the summons and enter through the portal - most will assist the caster but there is always the chance that Something Else will notice the gateway and decide to visit. This isn't always good for the caster.

Due to the spell's ethereal nature, and the nature of the beings that are summoned, it may only be cast at night. The creatures will not last long into the daylight. And due to the evil nature of the creatures summoned, casting the spell is considered an act of darkness and may have adverse affects upon the caster's alignment.

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