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MALEDICTION

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Spell details

  • Negamancy spell (34% complexity)
  • Character (Offensive) target, 4 second cast time
  • Classes granted this spell: Witch
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Debuff, Hematomantic-doubling
  • Spell Points Required: 94
  • When you malediction, you will apply -10 accuracy for 14 minutes
  • When you malediction, you will apply -10 ar for 14 minutes
  • Checks against negative-energy, none, none.
  • Consumes 1 earth reagent, 1 ethereal reagent when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance to bypass the victim's chance to save
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • When this spell is applied in a room that is saturated with blood, the first modifier applied will be doubled.
  • 'malediction' is available for practice from the shop: 'a Witch's Strange Spells - Global'.
  • 'malediction' is available for practice from the shop: 'a Viridian Refugee's Lessons - Palace of Diocletian'.
  • 'malediction' is available for practice from the shop: 'an Instructor's Basic Teachings - Xaventry'.
  • 'malediction' is available for practice from the shop: 'a Dracon Shaman's Dark Tidings - Mandrake Woods'.

Name

malediction — curses the victim with a negative ar and accuracy-reducing aura

Synopsis

cast 'malediction' <victim>

Description

This spell curses the victim with a negative aura that has the effects of reducing their armor resistance and accuracy. Although the way that this magic works is very different from curse and faerie fire, they have some overlap in what they do- causing them to be less effective together than the sum of their individual affects.

The 'remove curse' spell can be used to defeat this curse, among others.

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