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CAPTURE THE FLAG

Official in-game help from

help 1718

Name

capture the flag — instructions on how to play

Synopsis

ctf start <red or blue> <minimum level> <maximum level>
ctf cancel
ctf join <red or blue>
ctf information
ctf request <minimum level> <maximum level>
ctf talk <message>
ctf scoreboard

Description

To promote the development and perfection of their Adventurers' combat instincts and fighting prowess, the Council of Seven unanimously funded the construction of a magnificent arena. The Capture The Flag Arena is not located on the surface of Alyria, but held in an extraplanar realm reachable from the Recall Points of New Rigel, Rune, Tellerium, Xaventry, Maldra's Keep, Vir and Sigil.

In order to start or join a CTF team, Adventurers level 30+ may CTF START or CTF JOIN a game that has already been started. The Red and Blue teams face off in an moderately-sized field which separates two Keeps. There are multiple ways to enter each keep, as well as multiple ways to traverse the winding pathway. Within each keep is a Flag Chamber, which contains either the red team's flag, or the blue team's flag. To score points you must take the opposing team's flag from their Flag Chamber and drop it in your Flag Chamber.

The game will end after a team scores the predetermined number of points, or when the time runs out.

In order to facilitate experimentation and risky tactics, the Council of Seven has decreed that no PK stats will be collected from within the CTF arena.

Starting A Game

Start a game with CTF START <'RED'|'BLUE'>, indicating which team you wish to be on. Setting up a game involves a series of options, after which players can enroll in the game. Players will have to be in one of the aforementioned Recall points to join, and will have 5 minutes to do so, or until all of the team slots are filled. If the game is not at capacity after 5 minutes, the game will be canceled.

Joining A Game

To join a CTF game, you must be in one of the Recall Points of New Rigel, Rune, Tellerium, Xaventry, Maldra's Keep, Vir or Sigil. When the enrollment period for the game begins, CTF JOIN <'RED'|'BLUE'> []' will join the team, space permitting. If the game's starter has set an entry fee, that gold will be taken from your inventory or default bank account. Once you join a team, you will immediately be transported to the Gargoyle Gate to await the game's start.

Playing The Game

The arena area of moderate size, about 100 rooms. The two sides are approximately symmetrical, with two keeps at the west and east sides of a field. Moats encircle the keeps, and provide access to a back entrance to them. Portals and numerous paths link the two keeps together. A reagent shop is located in each keep, and a Safe room with a mount shop is contained in the center, where Adventurers will be held for a moment after respawning.

The arena is entirely LPK and Psychotic, which will help prevent one team snowballing to victory, and some skills cannot be used in CTF to encourage aggressiveness over turtling and hiding.

Some strategies are:

  1. Post your most powerful player(s) in the Flag Room for your

keep, and send your fastest player(s) to capture the other team's flag.

  1. Listen to the Gargoyle who guards the back balcony to the

keep. He will inform you if he sees someone scaling the wall.

  1. Post hidden players along the path, to look for incoming

enemies and thus warn other team members.

Additional Commands

The following subcommands are available:

REQUEST - sends an automated message over the game channel to anyone listening and notifies them of your desire to begin a CTF game with players of to .

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