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TELEKINETIC SHIELD

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Spell details

  • Neuromancy spell (56% complexity)
  • Character (Self) target, 3 second cast time
  • Classes granted this spell: Psionic
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 3.0 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 134
  • When you telekinetic shield, you will apply +3 ar for 140 minutes
  • Drains 2* [# of classes] spell points per tick, while active.
  • Consumes 1 focus reagent when cast.
  • Skill Power: Every 8 points of skill power correlates to 1 ar; fractions represent a chance thereof.
  • This spell can be cast without a spellbook.
  • 'telekinetic shield' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.

Name

telekinetic shield — creates a mental shield that moves to defend the caster from attacks

Synopsis

cast 'telekinetic shield'

Description

Telekinetic shield calls upon the mental facilities of a psionic to alter the molecular structure of the very air in front of him, making it dense enough to stop most attacks. Then, using telekinesis, the psionic is able to mentally move the shield during combat to block his opponent's blows and projectiles.

Since telekinetic shield requires continued usage of the psionic's mental facilities to keep operating, the spell will drain the psionic's spell points every minute that the spell lasts. If the psionic does not have enough spell points to support the air shield, the spell will fail.

Higher sanity and agility attributes will assist the psionic in being able to move the shield fast enough to stop attacks, depending on who he is fighting.

With enough mental agility, the shield can swivel not just laterally around its caster, but also upwards, protecting its caster from falling rocks and stalactites.

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