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SPELL AND PROFICIENCY COMPLEXITY AND COMPREHENSION

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Name

complexity — how difficult it is for a character to use a skill

Description

Spell and Proficiency comprehension percentages are used to determine what skills a character can use, and how difficult they are for him or her to use. These comprehension ratings run from 1% to 100%, 100% being the best, and 1% being the worst.

For example, if a spell had a complexity rating of 45%, it means that only a

  • Complexity Comprehension (SCC) — rating of 45% or
    higher would be able to cast it. And, of course, the more above 45% his SCC rating, the easier the spell would become to cast, and the less points it would take.

Spell Complexity Comprehension is the sole gatekeeper that determines whether a character can use magic granted by one of their classes. The primary factors are level, archon level, class history, current class, and stats.

All classes receive a passive baseline SCC. This SCC value is increased by the average of the casters' relevant stats for that class, as well as a level bonus. SCC will also increase by (# of classes) if the caster is above 90% SP.

The sum of these values is divided by the (# of classes), then modified by applicable +SCC modifiers and amulets, and the result is the caster's SCC. An Adventurer's maximum SCC is 65 + (7 * their # of classes).

Class Baseline Stats +SCC/level

--------+--------+------------------------+----------- Ranger 20 Knowledge, Courage .71 Wizard 17 Knowledge, Personality .72 Psionic 17 Knowledge, Sanity .72 Monk 15 Knowledge, Vitality .72 Priest 8 Wisdom, Courage .65 Witch 8 Wisdom, Strength .65 Druid 8 Wisdom, Personality .65 Shaman 8 Wisdom, Luck .65 Paladin 5 Courage, Vitality .5 Bard 5 Personality, Luck .53 Archon 7 - .57 Fighters 5 - .3 Thieves 5 - .3

Proficiency Complexity Comprehension has five, based upon the five different schools of proficiencies. The ratings for these depend on several factors: the general attributes (usually agility or knowledge), the character's level, and or her class history (the classes the character has been the past as well as the current class), as follows:

  • Weaponry (WEA) — Proficiencies that involve a physical weapon.
This rating can be raised by increasing
agility and level.
  • Defense (DEF) — Proficiencies that are primarily defensive in
nature. This rating can be raised by
increasing agility and level.
  • Combat (COM) — Proficiencies that are primarily combative in
nature. This rating can be raised by
increasing agility and level.
  • Technical (TEK) — Proficiencies that involve technical knowledge.
This rating can be raised by increasing
knowledge and level.
  • Mystical (MYS) — Proficiencies that use supernatural forces or
mental powers. This rating can be raised by
increasing knowledge and level.
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