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SILENCE

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Spell details

  • Stupomancy spell (80% complexity)
  • Character (Offensive) target, 5 second cast time
  • Cooldown: 105 seconds (1 use triggers)
  • Classes granted this spell: Wizard
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Costs 2.5 practices per percent learned.
  • Tags: Debuff, Spectacular
  • Spell Points Required: 200
  • When you silence, you will apply -2 personality for 2 minutes
  • Checks against none, none, saving-petrify.
  • Has a default saves modifier of 25.
  • Consumes 2 astral reagents, 1 runestone reagent, 2 ethereal reagents when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance to silence the formation member behind the target.
  • Use of this spell will not initiate combat.
  • This spell involves a verbal component.
  • This spell involves a somatic component.
  • This spell's cast time cannot be reduced.
  • This spell's duration cannot be extended.
  • Items which are enchanted with 'silence' cannot be improved via 'multiply magic'.
  • Your current location must be something other than Challenge Arenas to use this skill.
  • 'silence' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.

Name

silence — blocks an enemy's ability to speak

Synopsis

cast silence [<victim>]

Description

With this spell the caster can silence a victim, making them unable to speak, cast spells, or even pray to their Power until the effect has worn off. Spells known to psionics may still be cast, since they do not require a verbal component.

If the target is in the process of casting a spell when the 'silence' spell lands, the casting will be stopped. If either the caster or victim is non-player controlled, the duration will be doubled.

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