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SHOCKING GRASP

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Spell details

  • Electromancy spell (5% complexity)
  • Character (Offensive) target, 2 second cast time
  • Classes granted this spell: (No player classes)
  • Races granted this spell: (No player races)
  • Races afflicted by this spell: (No player races)
  • Tags: Nuke
  • Spell Points Required: 72
  • Deals lightning/surprise (1.6 base) damage.
  • Checks against lightning, surprise, saving-spell.
  • Skill Power: Every point of skill power correlates to a 3% chance to increase damage by (251 - caster's level)%.
  • This spell involves a somatic component.
  • This spell is short ranged.
  • 'shocking grasp' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'shocking grasp' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'shocking grasp' is available for practice from the shop: 'Otto's Magic Library - Palace of Diocletian'.
  • 'shocking grasp' is available for practice from the shop: 'Knowledge of the Spark'.

Name

shocking grasp — uses electricity to harm an enemy

Synopsis

cast 'shocking grasp' [<victim>]

Description

This spell allows the caster's body to conduct electricity. Any contact with an opponent will cause sparks to arc from the caster's hands to the victim's body, thus shocking them and doing a great deal of damage.

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