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  • 3:52 pm, Oct 2, 1518 · Afternoon · Heading toward evening Alyrian time
  • 95% Base spell regen
  • West Beltane and Underground Lava Worldgates

Hlegmal's Tavern in the ticker is the latest imported kill — not who is on stage now. Details

Updated when gossip is imported, not a live feed.

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SANCTUARY

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Spell details

  • Sanctomancy spell (65% complexity)
  • Character (Defensive) target, 4 second cast time
  • Classes granted this spell: Priest, Shaman
  • Races granted this spell: (No player races)
  • Races benefiting from this spell: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 150
  • When you sanctuary, you will apply +3 healed-by-others-prcnt for 12 minutes
  • When you sanctuary, you will apply +3 damage-to-evil-prcnt for 12 minutes
  • This will apply 0 holy-res to the target based on your skillpower.
  • Consumes 1 runestone reagent, 1 ethereal reagent when cast.
  • This spell involves a verbal component.
  • 'sanctuary' is available for practice from the shop: 'Kessler's School of Magic - Tellerium'.
  • 'sanctuary' is available for practice from the shop: 'Arianus' Mage Training - Sigil'.
  • 'sanctuary' is available for practice from the shop: 'an Archon Master's Spell Training - Towne of Decara'.

Name

sanctuary — defeat evil with improved damage and healing

Synopsis

cast sanctuary [<target>]

Description

Like the structure which provides protection from the elements, a clergymember's first responsibility is to protect the integrity and safety of their community from evil. The provision of sanctuary is to provide the beneficiary with respite from their most immediate problems. The beneficiaries can use the time and space provided to marshal their strength to defeat the evil that plagues them, and receive healing kinship from the rest of the community. As long as an individual benefits from sanctuary, the damage they receive from the 'kill' spell is halved.

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