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VACUUM EVOCATION

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Details

  • Negamancy elemental-evocation (75% complexity)
  • (No Specific Target) target, 5 second evoke time
  • Classes granted this elemental-evocation: Druid
  • Races granted this elemental-evocation: (No player races)
  • Races afflicted by this elemental-evocation: (No player races)
  • Costs 2.8 practices per percent learned.
  • Tags: Combat-utility
  • Spell Points Required: 262
  • Default affect duration: 3 + 1/60 caster levels [For you: 7 minutes] [Max: 16 minutes
  • Deals energy/soundwave (2.1 base) damage.
  • Checks against energy, soundwave.
  • Consumes 2 air reagents, 1 astral reagent, 1 runestone reagent, 2 ethereal reagents when cast.
  • Skill Power: Every point of skill power correlates to a 10% chance for the initial evocation to deal heavy damage to every attackable thing in the room that is more vulnerable to air than resistant.
  • This elemental-evocation cannot be used underwater.
  • This elemental-evocation involves a verbal component.
  • This elemental-evocation involves a somatic component.
  • This elemental-evocation can be cast without a spellbook.
  • This elemental-evocation cannot be used in safe rooms.
  • This elemental-evocation produces an area affect.
  • Druids that follow a Vandyne-based religion will passively gain 10 skill power when using this skill.
  • 'vacuum evocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'vacuum evocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.

Name

vacuum evocation — creates a vacuum vortex to the void

Synopsis

evoke vacuum

Description

This evocation creates a short-lived temporospatial claudication the size of a pinpoint, which causes the air to attempt to rush out of the area, which in turn causes gale force winds. If someone in the room cannot get away from the vacuum in time, it will suck them through the pinpoint, causing (as one might expect) lethal damage.

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