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AIR EVOCATION

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Details

  • Aeromancy elemental-evocation (23% complexity)
  • Character (Offensive) target, 3 second evoke time
  • Classes granted this elemental-evocation: Druid
  • Races granted this elemental-evocation: (No player races)
  • Races afflicted by this elemental-evocation: (No player races)
  • Costs 1.9 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 88
  • Deals air/air (4.2 base) damage.
  • Checks against air, air, saving-spell.
  • Consumes 2 air reagents when cast.
  • Skill Power: Each skill point correlates to a 2% chance to deal quadruple damage to NPCs formed with Adventurers.
  • This elemental-evocation involves a verbal component.
  • This elemental-evocation involves a somatic component.
  • This elemental-evocation can be cast without a spellbook.
  • Druids that follow a Dira-based religion will passively gain 10 skill power when using this skill.
  • 'air evocation' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'air evocation' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'air evocation' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'air evocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'air evocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.
  • 'air evocation' is available for practice from the shop: 'a Mourning Druid's Final Lessons - Towne of Decara'.
  • 'air evocation' is available for practice from the shop: 'a Mid-Level Psionic's Training - Xaventry'.

Name

air evocation — uses wind to harm an enemy

Synopsis

evoke air <victim>

Description

This evocation sends a huge cyclone racing towards an opponent, lifting them into the air and slamming them back down again.

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