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FIRE EVOCATION

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Details

  • Pyromancy elemental-evocation (25% complexity)
  • Character (Offensive) target, 3 second evoke time
  • Classes granted this elemental-evocation: Druid (at 7% complexity)
  • Races granted this elemental-evocation: (No player races)
  • Races afflicted by this elemental-evocation: (No player races)
  • Costs 2.2 practices per percent learned.
  • Tags: Nuke
  • Spell Points Required: 69
  • Default affect duration: 2 + 1/0 caster levels [For you: 2 minutes
  • Deals emotional/flames (2.4 base) damage.
  • Checks against emotional, flames, saving-spell.
  • Consumes 1 fire reagent when cast.
  • Skill Power: Every point of skill power correlates to a 1% chance of increasing the number of fireballs by 1.
  • This elemental-evocation cannot be used underwater.
  • This elemental-evocation is projectile-based.
  • This elemental-evocation involves a verbal component.
  • This elemental-evocation involves a somatic component.
  • This elemental-evocation is long ranged.
  • This elemental-evocation can be cast without a spellbook.
  • Druids that follow a Gath-based religion will passively gain 10 skill power when using this skill.
  • 'fire evocation' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'fire evocation' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'fire evocation' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'fire evocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'fire evocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.

Name

fire evocation — uses fire to harm an enemy

Synopsis

evoke fire <victim>

Description

This evocation calls upon the elemental powers of fire, sending a huge ball of flames racing towards an opponent. The magical attack is much hotter and deadlier than fire produced on the physical plane, and can do a great deal of damage.

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