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AIR INVOCATION

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Details

  • Aeromancy elemental-invocation (2% complexity)
  • Character (Self) target, 3 second invoke time
  • Classes granted this elemental-invocation: Druid
  • Races granted this elemental-invocation: (No player races)
  • Races benefiting from this elemental-invocation: (No player races)
  • Costs 1.8 practices per percent learned.
  • Tags: Buff
  • Spell Points Required: 36
  • Default affect duration: 12 + 1/4 caster levels [For you: 140 minutes
  • Consumes 1 air reagent when cast.
  • Casts when skillpower chance is passed: [underwater breathing
  • This elemental-invocation involves a verbal component.
  • This elemental-invocation can be cast without a spellbook.
  • Druids that follow a Dira-based religion will passively gain 10 skill power when using this skill.
  • This elemental-invocation's affects are mutually exclusive with levitation, float.
  • 'air invocation' is available for practice from the shop: 'Beardstratis' Basic Training - Lasler'.
  • 'air invocation' is available for practice from the shop: 'Valys' Basic Magic Training - Lasler'.
  • 'air invocation' is available for practice from the shop: 'Jacquard's Basic Magic Training - Rune'.
  • 'air invocation' is available for practice from the shop: 'Barlack's Mystical Arts - Pirate's Cove'.
  • 'air invocation' is available for practice from the shop: 'a Druid Instructor's Basics - Xaventry'.
  • 'air invocation' is available for practice from the shop: 'a Mourning Druid's Final Lessons - Towne of Decara'.
  • 'air invocation' is available for practice from the shop: 'a Mid-Level Psionic's Training - Xaventry'.

Name

air invocation — grants the ability to float above the ground

Synopsis

invoke air

Description

This invocation calls forth the elemental power of air, magically reducing the density of the caster's body. As a result, the caster gains the ability to walk upon air as if it was a solid surface, mostly ignore strong sea currents, and consume less stamina while moving.

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