Description
The Dracons are a race of large humanoids who were magically evolved from dragons. They strongly resemble their ancestors, and although they are only about five feet tall, they still have scaly skin, sharp teeth, long tails, and massive wings. Because of their origins, Dracons are innately evil. They are natural enemies of the Minotaurs, and will attempt to attack and kill them whenever possible.
Along with their appearance, the Dracons also inherited many abilities from their ancestors. One power that they still possess is the skill to breathe fire, frost, lightning, gas, or acid at their foes. Dracons also have limited flying ability, and retain their thick hides. As a result, Dracons gain a bonus to their armor resistance which increases as they gain experience and are resistant to fire and to bashing weapons. A flaw in their skin makes them vulnerable to extreme cold. While they are physically strong, they tend to be rather dull-witted and can only be trained in a few different classes.
Dracons' racial ability is to make elemental breath attacks without hindrance.
Racial hand-to-hand damage: slash Class availability: Mage: Wizard Psionic Warrior: Barbarian Cleric: Shaman Witch Thief: Rogue Knave
Maximum racial stats (before class bonuses): (average is 17) Strength: 18 Vitality: 18 Knowledge: 16 Luck: 15 Wisdom: 16 Courage: 16 Agility: 17 Sanity: 15 Personality: 15
Maximum racial vital attributes: (average is 2000) Hit Points: 2250 Spell Points: 1800 Stamina: 2000
Racial skills:
Passive racial skills:
- acid breath — spits corrosive acid at an enemy
- fire breath — spits a cone of flame at enemies
- frost breath — spits a cone of frost at enemies
- gas breath — spits a cloud of gas at enemies
- lightning breath — spits a bolt of lightning at enemies
- pike — a very long-range melee weapon, like an oversized spear
- levitation — grants the ability to float above the ground
- stolid — an innate stability and resistance to blunt force trauma
- scaled — tough scales grant resistance to flames
- cold-blooded — reptilians are naturally vulnerable to chills
- tough hide — sufficiently tough skin is indistinguishable from armor